Add support for WebGL2 MIN_PROGRAM_TEXEL_OFFSET
Improves the support of the WebGL2 `MIN_PROGRAM_TEXEL_OFFSET` property (ie. stores it as a signed integer) and adds support for querying it using GetParameter.
See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.2
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cc @jdm @zakorgy
Depends on #26333 because they touch the same test files.
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Add support for even more WebGL2 GetParameter enums
Adds support for the following new WebGL2 GetParameter values:
- `PACK_ROW_LENGTH`
- `PACK_SKIP_PIXELS`
- `PACK_SKIP_ROWS`
- `RASTERIZER_DISCARD`
- `UNPACK_IMAGE_HEIGHT`
- `UNPACK_ROW_LENGTH`
- `UNPACK_SKIP_IMAGES`
- `UNPACK_SKIP_PIXELS`
- `UNPACK_SKIP_ROWS`
See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.2
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Depends on #26265 because they touch the same test file.
cc @jdm @zakorgy
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Implementing createImageBitmap
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Implementing createImageBitmap method for canvas image source.
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- [ ] These changes fix#20650 (GitHub issue number if applicable)
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Add support for some more WebGL2 limit parameters
Adds support for the following new WebGL2 GetParameter values:
- `MAX_ELEMENT_INDEX`
- `MAX_ELEMENTS_INDICES`
- `MAX_ELEMENTS_VERTICES`
- `MAX_FRAGMENT_INPUT_COMPONENTS`
- `MAX_SAMPLES`
- `MAX_SERVER_WAIT_TIMEOUT`
- `MAX_TEXTURE_LOD_BIAS`
- `MAX_VARYING_COMPONENTS`
- `MAX_VERTEX_OUTPUT_COMPONENTS`
See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.2
Adds another check to the WebGL2 ReadPixels implementation to fix
an OpenGL invalid operation crash when the method is called on a
bound framebuffer that has no read buffer.
The implementation was already in place for OpenGL ES.
My approach with this patch is to add support for WebGL2 by
sharing the implementation between the WebGL2 and GLES.
Add support for WebGL2 GetIndexedParameter
Adds support for the `GetIndexedParameter` WebGL2 call.
See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.2
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Depends on #25915.
cc @jdm @zakorgy
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Remove GL->d3d blit in HoloLens immersive mode
Depends on:
* https://github.com/servo/surfman/pull/151
* https://github.com/asajeffrey/surfman-chains/pull/7
* https://github.com/servo/webxr/pull/133
These changes add two extra APIs for embedders to use when registering a WebXR device - one to allow running any closure as a task in the webgl thread, and one to register an arbitrary surface provider for a particular webxr session. When an openxr session is started, it can then obtain the webgl thread's d3d device from that thread's surfman device and ensure that openxr uses it.
Surface providers are traits that have their methods invoked by the webgl thread as part of the the normal swapchain operations. This allows the openxr surface provider to return surfaces that wrap the underlying openxr textures, which are valid in the webgl thread and can be used as the target of an opaque framebuffer.
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- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix#25735
- [x] These changes do not require tests because there are no windows immersive mode tests
Allow more WebGL2 FBO attachment formats
Add support for most of the framebuffer attachment formats introduced in WebGL2 for textures and renderbuffers.
Related format tables:
- https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glTexImage2D.xhtml
- https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glRenderbufferStorage.xhtml
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cc @jdm @zakorgy
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Disable complex-glsl-does-not-crash.html
I keep seeing leftover processes taking 0% cpu on macOS workers that are running this test. Let's turn it off and see if the frequency of #25513 goes down at all.