It seems the WPT test runner/updater has some troubles picking up
successful test results, so I've regenerated the `ini` files manually
for the WebGL2 tests.
Add WebGL2 specific version strings
Updated the `VERSION` and `SHADING_LANGUAGE_VERSION` WebGL parameters to report the correct version strings when WebGL2 is in use.
See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.2
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cc @jdm @zakorgy @imiklos
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Add support for WebGL2 uniform matrix operations
Adds support for the `uniformMatrix[234]x[234]fv` WebGL2 functions.
See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8
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Note: Similarly to #25538, some of the functions here also overlap with their WebGL 1 variant.
cc @jdm @zakorgy @imiklos
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Add support for WebGL2 uniform array operations
Adds support for the WebGL2 overloads of `uniform[1234][if]v`.
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WebGL2 adds two optional parameters for the `uniform[1234][if]v` functions to allow specifying input data ranges. However, because they have the same name and overlapping parameters, the Codegen cannot make a difference between their GL1 and 2 variants. As a workaround, I've added the new parameters to the WebGL1 side, which which isn't strictly what the spec says, but shouldn't break things either. (Note: Firefox devs also run into this issue: [[1](https://searchfox.org/mozilla-central/source/dom/webidl/WebGLRenderingContext.webidl#794), [2](https://bugzilla.mozilla.org/show_bug.cgi?id=1324543)]).
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Add support for WebGL2 unsigned uniform operations
This adds support for the WebGL2 `uniform[1234]ui` and `uniform[1234]uiv` operations.
See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8
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webgl: Clear the drawing buffer when preserveDrawingBuffer is false.
This adds an explicit clear operation to a webgl canvas when the preserveDrawingBuffer attribute is false when creating the context. Because we're not using double buffering this may end up making some demos worse (ie. a clear operation at a random time while drawing a frame), but this problem is expected to go away when #24256 is fixed and we move to a multi-buffered frame setup. This change is important at this time because so many babylon.js demos rely on the engine clearing the frame, per the specification.
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Add WebGLSampler support
Reference: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.13
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This patch adds initial support for WebGLSync.
Note:
There is no test for the isSync, deleteSync and waitSync functions in the `conformance2/sync/sync-webgl-specific.html`.
Initial implementation of WebGLQueries
This patch adds initial support for WeGLQueries. Most related WebGL functions and objects ([1]) are implemented; what's still missing is:
- syncing the result of `getQueryParameter` with the event loop
- `EXT_disjoint_timer_query_webgl2` support
[1]: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.12
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