Implement "update the image data"
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Spec compliant implementation of the [update the image data algorithm](https://html.spec.whatwg.org/multipage/embedded-content.html#update-the-image-data).
Currently still a work in progress, the ['async src complete test`](https://github.com/servo/servo/blob/master/tests/wpt/web-platform-tests/html/semantics/embedded-content/the-img-element/img.complete.html#L33) is still passing as it was before, even though I switched to the new code, so I guess that's something.
@jdm I will be picking this up next weekend, I left a bunch of TODO and NOTES in the code, if you or someone else have time this week I would appreciate an initial scan and feedback.
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This makes the code cleaner, and also documents the fact that effective_rules
recurses into imports.
No we're not adding the imported stylesheets twice, and we share code with the
invalidation analysis.
MozReview-Commit-ID: DOF2AViTlmR
Implement window.closed
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Implements #16705. window.closed should evaluate to true if BrowsingContext is discarded
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This commit splits the style and layout data in two separate refcells.
These transmutes have been a source of trouble (for example on Android), and
they feel like a hack anyway.
Fixes#16982
Stylist accessors
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Add accessor methods for the `device` and `ruleset` fields in the `Stylist` struct.
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Implement MutationObserver childList mutations.
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Implement MutationObserver childList mutations
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Use microtasks to await a stable state.
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@jdm @KiChjang First pass at using microtasks to await a stable state. I ran into all sorts of problems to get it to compile, I think it's mainly related to the fact that the microtasks are stored in a `Vec`, which meant the `Runnalbe.handler(self: Box<Self>)` couldn't be called while iterating over the Vec... It compiles now although I haven't run any tests. I'm assuming I'm missing something fundamental and was hoping my changes would highlight the problems I run into, and you had a better idea of how to implement this... Perhaps we shouldn't pass a `Runnable` to `await_stable_state` at all?
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Avoid returning / passing around a huge ParsedDeclaration type
This enum type used to contain the result of parsing one CSS source declaration (`name: value;`) and expanding shorthands. Enum types are as big as the biggest of their variant (plus discriminant), which was quite big because some shorthands expand to many longhand properties. This type was returned through many functions and methods, wrapped and rewrapped in `Result` with different error types. This presumably caused significant `memmove` traffic.
Instead, we now allocate an `ArrayVec` on the stack and pass `&mut` references to it for various functions to push into it. This type is also very big, but we never move it.
We still use an intermediate data structure because we sometimes decide after shorthand expansion that a declaration is invalid after all and that we’re gonna drop it. Only later do we push to a `PropertyDeclarationBlock`, with an entire `ArrayVec` or nothing.
In future work we can try to avoid a large stack-allocated array, and instead writing directly to the heap allocation of the `Vec` inside `PropertyDeclarationBlock`. However this is tricky: we need to preserve this "all or nothing" aspect of parsing one source declaration, and at the same time we want to make it as little error-prone as possible for the various call sites. `PropertyDeclarationBlock` curently does property deduplication incrementally: as each `PropertyDeclaration` is pushed, we check if an existing declaration of the same property exists and if so overwrite it. To get rid of the stack allocated array we’d need to somehow deduplicate separately after pushing multiple `PropertyDeclaration`.
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This enum type used to contain the result of parsing
one CSS source declaration (`name: value;`) and expanding shorthands.
Enum types are as big as the biggest of their variant (plus discriminant),
which was quite big because some shorthands
expand to many longhand properties.
This type was returned through many functions and methods,
wrapped and rewrapped in `Result` with different error types.
This presumably caused significant `memmove` traffic.
Instead, we now allocate an `ArrayVec` on the stack
and pass `&mut` references to it for various functions to push into it.
This type is also very big, but we never move it.
We still use an intermediate data structure because we sometimes decide
after shorthand expansion that a declaration is invalid after all
and that we’re gonna drop it.
Only later do we push to a `PropertyDeclarationBlock`,
with an entire `ArrayVec` or nothing.
In future work we can try to avoid a large stack-allocated array,
and instead writing directly to the heap allocation
of the `Vec` inside `PropertyDeclarationBlock`.
However this is tricky:
we need to preserve this "all or nothing" aspect
of parsing one source declaration,
and at the same time we want to make it as little error-prone as possible
for the various call sites.
`PropertyDeclarationBlock` curently does property deduplication
incrementally: as each `PropertyDeclaration` is pushed,
we check if an existing declaration of the same property exists
and if so overwrite it.
To get rid of the stack allocated array we’d need to somehow
deduplicate separately after pushing multiple `PropertyDeclaration`.
Make canvas origin clean checks use origin of image response
Adapted from #15887.
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Move bindings tests out of the style crate
This cuts in almost half the time to run:
```
touch components/style/lib.rs
./mach test-stylo
```
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Implement WebGL extensions
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This PR provides the base for implementing WebGL extensions. It comes with the following ones already implemented and passing all related WebGL conformance tests:
- OES_texture_float
- OES_texture_float_linear
- OES_texture_half_float
- OES_texture_half_float_linear
- OES_vertex_array_object
I'll submit other extensions like compressed textures in a separate PR to ease the review process. I included the 5 extensions in this PR because it's easier to show/review how the WebGL extension base works.
To pass all OES_texture_float_xxx tests I had to add some missing format conversions in WebGLRenderingContext.rs
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Stylo: Add support for grid-template-{rows,columns}
This has the implementation of grid's `<track-list>` nightmare.
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