The util component specified fnv and smallvec as dependencies and publicly
reexported both of them. Several other components utilized these reexports,
presumably because fnv and smallvec used to live in the tree so reexporting
made the transition easier.
These indirect dependencies through the util component are unnecessary.
This commit removes the fnv & smallvec crate reexports in the util component.
It exchange, it adds fnv & smallvec as dependencies to non-util components
wherever needed. Finally, it removes the fnv dependency from util as it is not
utilized anywhere in the util component.
`LOCAL_CONTEXT_KEY` is currently a `Cell<*mut LocalLayoutContext>`. The use
of the raw pointer means that the `LocalLayoutContext` is not dropped when
the thread dies; this leaks FreeType instances and probably other
things. There are also some unsafe getter functions in `LayoutContext`
(`font_context`, `applicable_declarations_cache` and
`style_sharing_candidate_cache`) that @eddyb says involve undefined
behaviour.
This changeset changes `LOCAL_CONTEXT_KEY` to
`RefCell<Option<Rc<LocalLayoutContext>>>`. This fixes the leak and also
results in safe getters.
(Fixes #6282.)
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`LOCAL_CONTEXT_KEY` is currently a `Cell<*mut LocalLayoutContext>`. The use
of the raw pointer means that the `LocalLayoutContext` is not dropped when
the thread dies; this leaks FreeType instances and probably other
things. There are also some unsafe getter functions in `LayoutContext`
(`font_context`, `applicable_declarations_cache` and
`style_sharing_candidate_cache`) that @eddyb says involve undefined
behaviour.
This changeset changes `LOCAL_CONTEXT_KEY` to
`RefCell<Option<Rc<LocalLayoutContext>>>`. This fixes the leak and also
results in safe getters.
(Fixes #6282.)
* Add parser support for 3d transforms.
* Change ComputedMatrix to a representation that suits interpolation.
* Switch stacking contexts to use 4x4 matrices.
The transforms themselves are still converted to 2d and handled by azure for now, but this is a small standalone part that can be landed now to make it easier to review.
The basic idea is it's safe to output an image for reftest by testing:
- That the compositor doesn't have any animations active.
- That the compositor is not waiting on any outstanding paint messages to arrive.
- That the script tasks are "idle" and therefore won't cause reflow.
- This currently means page loaded, onload fired, reftest-wait not active, first reflow triggered.
- It could easily be expanded to handle pending timers etc.
- That the "epoch" that the layout tasks have last laid out after script went idle, is reflected by the compositor in all visible layers for that pipeline.
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The basic idea is it's safe to output an image for reftest by testing:
- That the compositor doesn't have any animations active.
- That the compositor is not waiting on any outstanding paint messages to arrive.
- That the script tasks are "idle" and therefore won't cause reflow.
- This currently means page loaded, onload fired, reftest-wait not active, first reflow triggered.
- It could easily be expanded to handle pending timers etc.
- That the "epoch" that the layout tasks have last laid out after script went idle, is reflected by the compositor in all visible layers for that pipeline.
This implements a simple load-tracking system and tracks stylesheet loads as an example of how it fits together. This is a simplified and rebased version of #3714; I do not believe that the main thrust of hsivonen's comments (related to tracking navigation in browsing contexts) affect this part of the work.
r? @Ms2ger
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* Fix queries involving stacking contexts
* The code was double accumulating stacking context origins.
* Handle queries of inline elements.
* The node addresses being compared were incorrect (CharacterData vs. Span)
* Handle ScriptQuery reflows correctly.
* The layout task was skipping the compute absolute positions traversal, so failed before window.onload.
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* Fix queries involving stacking contexts
* The code was double accumulating stacking context origins.
* Handle queries of inline elements.
* The node addresses being compared were incorrect (CharacterData vs. Span)
* Handle ScriptQuery reflows correctly.
* The layout task was skipping the compute absolute positions traversal, so failed before window.onload.
A rebuild after touching components/profile/mem.rs now takes 48 seconds (and
only rebuilds `profile` and `servo`) which is much lower than it used to be.
In comparison, a rebuild after touching components/profile_traits/mem.rs takes
294 seconds and rebuilds many more crates.
This change also removes some unnecessary crate dependencies in `net` and
`net_traits`.
* Simpler image cache API for clients to use.
* Significantly fewer threads.
* One thread for image cache task (multiplexes commands, decoder threads and async resource requests).
* 4 threads for decoder worker tasks.
* Removed ReflowEvent hacks in script and layout tasks.
* Image elements pass a Trusted<T> to image cache, which is used to dirty nodes via script task. Previous use of Untrusted addresses was unsafe.
* Image requests such as background-image on layout / paint threads trigger repaint only rather than full reflow.
* Add reflow batching for when multiple images load quickly.
* Reduces the number of paints loading wikipedia from ~95 to ~35.
* Reasonably simple to add proper prefetch support in a follow up PR.
* Async loaded images always construct Image fragments now, instead of generic.
* Image fragments support the image not being present.
* Simpler implementation of synchronous image loading for reftests.
* Removed image holder.
* image.onload support.
* image NaturalWidth and NaturalHeight support.
* Updated WPT expectations.
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* Simpler image cache API for clients to use.
* Significantly fewer threads.
* One thread for image cache task (multiplexes commands, decoder threads and async resource requests).
* 4 threads for decoder worker tasks.
* Removed ReflowEvent hacks in script and layout tasks.
* Image elements pass a Trusted<T> to image cache, which is used to dirty nodes via script task. Previous use of Untrusted addresses was unsafe.
* Image requests such as background-image on layout / paint threads trigger repaint only rather than full reflow.
* Add reflow batching for when multiple images load quickly.
* Reduces the number of paints loading wikipedia from ~95 to ~35.
* Reasonably simple to add proper prefetch support in a follow up PR.
* Async loaded images always construct Image fragments now, instead of generic.
* Image fragments support the image not being present.
* Simpler implementation of synchronous image loading for reftests.
* Removed image holder.
* image.onload support.
* image NaturalWidth and NaturalHeight support.
* Updated WPT expectations.
Some debugging reveals that the send_back_unused_buffers() quite often
sends empty vectors back to the paint task. This still incurs an
communication overhead though. Instead check that the there actually are
buffers to send back.
`FontContext::get_layout_font_group_for_style()`.
There are several optimizations here:
* We make font families atoms, to allow for quicker comparisons.
* We precalculate an FNV hash of the relevant fields of the font style
structure.
* When obtaining a platform font group, we first check pointer equality
for the font style. If there's no match, we go to the FNV hash. Only
if both caches miss do we construct and cache a font group. Note that
individual fonts are *also* cached; thus there are two layers of
caching here.
15% improvement in total layout thread time for Facebook Timeline.
Transition events are not yet supported, and the only animatable
properties are `top`, `right`, `bottom`, and `left`. However, all other
features of transitions are supported. There are no automated tests at
present because I'm not sure how best to test it, but three manual tests
are included.