Add a fast path in Element::SetInnerHTML when the value is small and trivial text
Inspired from gecko which has a similar fast path. This makes innerHTML
more than 10 times faster for this case.
Fixes#25892
Bump gstreamer-video from 0.15.3 to 0.15.5
Bumps gstreamer-video from 0.15.3 to 0.15.5.
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Bump euclid from 0.20.10 to 0.20.11
Bumps [euclid](https://github.com/servo/euclid) from 0.20.10 to 0.20.11.
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Update ORGANIZATION.md
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Some updates for ORGANIZATION.md. This could use more work in the future.
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fixed BaseAudioContext.DecodeAudioData progress callback
Gstreamer backend returns channel as single bit mask (ie 1, 2, 4, 8, 32 etc).
Progress callback was using this mask as plain channel index, thus storing decoded
audio in wrong channel.
(log2 conversion of int to int is subpar at best, but idk how to extract bit position in a clean way without a loop, any suggestions are welcome)
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Gstreamer backend returns channel as single bit mask (ie 1, 2, 4, 8, 32 etc).
Progress callback was using this mask as plain channel index, thus storing decoded
audio in wrong channel.
Fix combination of border and border-radius being drawn incorrectly
fixes#20922
Manual testcase in the attached issue
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Add support for WebGL2 MIN_PROGRAM_TEXEL_OFFSET
Improves the support of the WebGL2 `MIN_PROGRAM_TEXEL_OFFSET` property (ie. stores it as a signed integer) and adds support for querying it using GetParameter.
See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.2
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cc @jdm @zakorgy
Depends on #26333 because they touch the same test files.
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Add support for animationend event
This is triggered when an animation finishes. This is a high priority
because it allows us to start rooting nodes with animations in the
script thread.
This doesn't yet cause a lot of tests to pass because they rely on the
existence of `Document.getAnimations()` and the presence of
`animationstart` and `animationiteration` events.
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Bump cbindgen from 0.14.1 to 0.14.2
Bumps [cbindgen](https://github.com/eqrion/cbindgen) from 0.14.1 to 0.14.2.
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<h2>0.14.2</h2>
<pre><code> * Fixed minimal dependency versions. ([#507](https://github.com/eqrion/cbindgen/issues/507))
* Add an option to write pragma once. ([#511](https://github.com/eqrion/cbindgen/issues/511))
* Fix submodule scanning for implicit Rust 2018 modules. ([#512](https://github.com/eqrion/cbindgen/issues/512))
* Fix dependency parsing / scanning to handle target-specific versions. ([#513](https://github.com/eqrion/cbindgen/issues/513))
* Use heck for case conversion. ([#514](https://github.com/eqrion/cbindgen/issues/514))
* Add support for verbatim content after includes. ([#416](https://github.com/eqrion/cbindgen/issues/416))
* Allow to add attributes to most generated functions. ([#515](https://github.com/eqrion/cbindgen/issues/515))
</code></pre>
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<li><a href="b6b88f8c30"><code>b6b88f8</code></a> Release v0.14.2</li>
<li><a href="a05a223704"><code>a05a223</code></a> tests: Add tests for attribute annotations.</li>
<li><a href="5ee5b3ee88"><code>5ee5b3e</code></a> ir: Allow per-method annotations for all the auto-generated struct and enum m...</li>
<li><a href="be8e6ec876"><code>be8e6ec</code></a> enum: Allow to store annotations for empty variants.</li>
<li><a href="1a824c04f2"><code>1a824c0</code></a> Add support for verbatim content after includes</li>
<li><a href="d0d6716556"><code>d0d6716</code></a> ir: Minor cleanup to the cfg code.</li>
<li><a href="8139fbf3c7"><code>8139fbf</code></a> Fix <a href="https://github-redirect.dependabot.com/eqrion/cbindgen/issues/418">#418</a>: Use heck for case conversion</li>
<li><a href="4beb526516"><code>4beb526</code></a> Fix <a href="https://github-redirect.dependabot.com/eqrion/cbindgen/issues/254">#254</a> (<a href="https://github-redirect.dependabot.com/eqrion/cbindgen/issues/512">#512</a>)</li>
<li><a href="ca1c0b27b6"><code>ca1c0b2</code></a> Run cargo-fmt</li>
<li><a href="1df5129d1a"><code>1df5129</code></a> Fix 2015 edition module path resolution</li>
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This is triggered when an animation finishes. This is a high priority
because it allows us to start rooting nodes with animations in the
script thread.
This doesn't yet cause a lot of tests to pass because they rely on the
existence of `Document.getAnimations()` and the presence of
`animationstart` and animationiteration` events.
Update Ubuntu version up to 20.04
Update Ubuntu version up to 20.04
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Split animation cancellation from update_style_for_animation
`update_style_for_animation` previously handled both canceling defunct
animations and also updating style to reflect current animation state.
This change splits those two concerns because we want to start handling
replaced or canceled animations and finished animations in two different
places.
This is a refactor, so ideally it shouldn't change any behavior.
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Add support for even more WebGL2 GetParameter enums
Adds support for the following new WebGL2 GetParameter values:
- `PACK_ROW_LENGTH`
- `PACK_SKIP_PIXELS`
- `PACK_SKIP_ROWS`
- `RASTERIZER_DISCARD`
- `UNPACK_IMAGE_HEIGHT`
- `UNPACK_ROW_LENGTH`
- `UNPACK_SKIP_IMAGES`
- `UNPACK_SKIP_PIXELS`
- `UNPACK_SKIP_ROWS`
See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.2
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Depends on #26265 because they touch the same test file.
cc @jdm @zakorgy
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Implementing createImageBitmap
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Implementing createImageBitmap method for canvas image source.
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Add support for WebGL2 TexStorage2D
Adds initial support for the WebGL2 `TexStorage2D` call, adds support for the related texture enums and enables some of the texture tests.
See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.6
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cc @jdm @zakorgy
A couple of notes:
- Currently `tests/wpt/webgl/meta/conformance2/textures` is disabled for testing; this patch enables the `misc` subdirectory and disables the rest, which is why there are so many new test files. The primary test for `TexStorage2D` is `conformance2/textures/misc/tex-storage-2d.html`.
- Most of the test passes, except the "texSubImage2D should succeed on immutable texture as long as the format is compatible" checks. This produces INVALID_OPERATIONs [here](d5e5414be3/components/script/dom/webglrenderingcontext.rs (L798)) because the texture's image info is not set at that level. I'm probably forgetting to call `set_image_infos_at_level` somewhere but I'm not sure where.
- There's a duplication of the internal texture format list with eg. the renderbuffer code, I wonder if there would be a good common place for it.
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`update_style_for_animation` previously handled both canceling defunct
animations and also updating style to reflect current animation state.
This change splits those two concerns because we want to start handling
replaced or canceled animations and finished animations in two different
places.
This is a refactor, so ideally it shouldn't change any behavior.
Add support for some more WebGL2 limit parameters
Adds support for the following new WebGL2 GetParameter values:
- `MAX_ELEMENT_INDEX`
- `MAX_ELEMENTS_INDICES`
- `MAX_ELEMENTS_VERTICES`
- `MAX_FRAGMENT_INPUT_COMPONENTS`
- `MAX_SAMPLES`
- `MAX_SERVER_WAIT_TIMEOUT`
- `MAX_TEXTURE_LOD_BIAS`
- `MAX_VARYING_COMPONENTS`
- `MAX_VERTEX_OUTPUT_COMPONENTS`
See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.2
Add a pref for webxr glwindow anaglyphic red-cyan stereo
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Allows us to test out 3D content using old-skule glasses.
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