Add a fast path in Element::SetInnerHTML when the value is small and trivial text
Inspired from gecko which has a similar fast path. This makes innerHTML
more than 10 times faster for this case.
Fixes#25892
Gstreamer backend returns channel as single bit mask (ie 1, 2, 4, 8, 32 etc).
Progress callback was using this mask as plain channel index, thus storing decoded
audio in wrong channel.
Fix combination of border and border-radius being drawn incorrectly
fixes#20922
Manual testcase in the attached issue
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- [x] These changes fix#20922
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- [ ] These changes do not require tests because ___
Add support for WebGL2 MIN_PROGRAM_TEXEL_OFFSET
Improves the support of the WebGL2 `MIN_PROGRAM_TEXEL_OFFSET` property (ie. stores it as a signed integer) and adds support for querying it using GetParameter.
See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.2
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cc @jdm @zakorgy
Depends on #26333 because they touch the same test files.
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This is triggered when an animation finishes. This is a high priority
because it allows us to start rooting nodes with animations in the
script thread.
This doesn't yet cause a lot of tests to pass because they rely on the
existence of `Document.getAnimations()` and the presence of
`animationstart` and animationiteration` events.
Split animation cancellation from update_style_for_animation
`update_style_for_animation` previously handled both canceling defunct
animations and also updating style to reflect current animation state.
This change splits those two concerns because we want to start handling
replaced or canceled animations and finished animations in two different
places.
This is a refactor, so ideally it shouldn't change any behavior.
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Add support for even more WebGL2 GetParameter enums
Adds support for the following new WebGL2 GetParameter values:
- `PACK_ROW_LENGTH`
- `PACK_SKIP_PIXELS`
- `PACK_SKIP_ROWS`
- `RASTERIZER_DISCARD`
- `UNPACK_IMAGE_HEIGHT`
- `UNPACK_ROW_LENGTH`
- `UNPACK_SKIP_IMAGES`
- `UNPACK_SKIP_PIXELS`
- `UNPACK_SKIP_ROWS`
See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.2
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Depends on #26265 because they touch the same test file.
cc @jdm @zakorgy
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Implementing createImageBitmap
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Implementing createImageBitmap method for canvas image source.
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- [ ] These changes fix#20650 (GitHub issue number if applicable)
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`update_style_for_animation` previously handled both canceling defunct
animations and also updating style to reflect current animation state.
This change splits those two concerns because we want to start handling
replaced or canceled animations and finished animations in two different
places.
This is a refactor, so ideally it shouldn't change any behavior.
Add support for some more WebGL2 limit parameters
Adds support for the following new WebGL2 GetParameter values:
- `MAX_ELEMENT_INDEX`
- `MAX_ELEMENTS_INDICES`
- `MAX_ELEMENTS_VERTICES`
- `MAX_FRAGMENT_INPUT_COMPONENTS`
- `MAX_SAMPLES`
- `MAX_SERVER_WAIT_TIMEOUT`
- `MAX_TEXTURE_LOD_BIAS`
- `MAX_VARYING_COMPONENTS`
- `MAX_VERTEX_OUTPUT_COMPONENTS`
See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.2
Add a pref for webxr glwindow anaglyphic red-cyan stereo
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Allows us to test out 3D content using old-skule glasses.
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Restyle should reflect animations and transitions
When doing a restyle, we should apply animations and transitions to the
new style so that it is reflected in `getComputedStyle()` and the new
style information properly cascades. This is the first part of properly
ticking animations and transitions.
This causes a couple new animations tests failures (along with many new
passes), but we currently don't have support for properly handling
animations after they have completed, so this isn't totally unexpected.
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- [x] These changes fix#20116
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When doing a restyle, we should apply animations and transitions to the
new style so that it is reflected in `getComputedStyle()` and the new
style information properly cascades. This is the first part of properly
ticking animations and transitions.
This causes a couple new animations tests failures (along with many new
passes), but we currently don't have support for properly handling
animations after they have completed, so this isn't totally unexpected.
Improve devtools output for console APIs
These changes use the new API from https://github.com/servo/rust-mozjs/pull/508 to report meaningful filenames and line numbers for APIs that trigger devtools output. They also cause error messages originating from uncompiled event handlers to report a more relevant filename; this differs from Gecko's behaviour, but provides a more useful debugging experience in my opinion.
---
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- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix#9604 and fix#26344.
- [x] These changes do not require tests because devtools aren't tested.
Improve devtools experience when navigating
The primary motivation for this work was to fix#15425, and these changes make it possible to use the devtools to meaningfully inspect multiple pages when navigating between them. Navigating through session history is not yet supported.
These changes also include improvements to the dedicated worker support, which broke at some point. We now can observe console messages in workers.
Update link
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Add support for WebGL2 buffer types in GetBufferParameter
This makes the new buffer types introduced in WebGL2 usable by the GetBufferParameter call.
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cc @jdm @zakorgy
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Add experimental hand tracking support
Depends on https://github.com/servo/webxr/pull/162
Adds support for [the experimental hand tracking API](https://github.com/immersive-web/webxr-hands-input/blob/master/explainer.md) (with some tweaks made that I intend to upstream).
This needs https://github.com/servo/webxr/pull/163 to actually run on any backend, however that depends on some openxrs changes.
If folks want to try this out, patch in
https://github.com/servo/webxr/pull/163 and run https://manishearth.net/sand/three.js/examples/webxr_vr_paint.html . You also need to toggle the `dom.webxr.hand` pref.
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Break the association between pipelines and browsing context actors.
Now there is one browsing context actor per actual browsing context,
and individual actors keep track of known pipelines as necessary.
There is also one console/performance/timeline/inspector/etc. actor
per browsing context.
This also centralizes more information in the browsing context actor.
Rather than duplicating state for the active pipeline in actors that
need to use it, each actor now remembers the name of its associated
browsing context actor and obtains that state whenever it's necessary.
Add support for transitionrun events
These events are triggered as soon as a transition is added to the list
of running transitions. This will allow better test coverage while
reworking the transitions and animations processing model.
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