Add VertexArrayObject support for WebGL2
The implementation was already in place for OpenGL ES.
My approach with this patch is to add support for WebGL2 by
sharing the implementation between the WebGL2 and GLES.
Sadly I couldn't manage to place the WebGL2 and OpenGL ES variant to the same slot in `WebGLRenderingContext`, therefore I had to do same code duplication.
Fixes#25956.
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The implementation was already in place for OpenGL ES.
My approach with this patch is to add support for WebGL2 by
sharing the implementation between the WebGL2 and GLES.
Add support for WebGL2 GetIndexedParameter
Adds support for the `GetIndexedParameter` WebGL2 call.
See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.2
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Depends on #25915.
cc @jdm @zakorgy
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Remove GL->d3d blit in HoloLens immersive mode
Depends on:
* https://github.com/servo/surfman/pull/151
* https://github.com/asajeffrey/surfman-chains/pull/7
* https://github.com/servo/webxr/pull/133
These changes add two extra APIs for embedders to use when registering a WebXR device - one to allow running any closure as a task in the webgl thread, and one to register an arbitrary surface provider for a particular webxr session. When an openxr session is started, it can then obtain the webgl thread's d3d device from that thread's surfman device and ensure that openxr uses it.
Surface providers are traits that have their methods invoked by the webgl thread as part of the the normal swapchain operations. This allows the openxr surface provider to return surfaces that wrap the underlying openxr textures, which are valid in the webgl thread and can be used as the target of an opaque framebuffer.
---
- [x] `./mach build -d` does not report any errors
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- [x] These changes fix#25735
- [x] These changes do not require tests because there are no windows immersive mode tests
Add VTTRegion and part of VTTCue DOM interfaces
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Hello! In this PR I implemented the VTTRegion DOM interface and part of VTTCue (#22312). Before continuing I thought it's maybe a good idea to first request a review or even merge what I did up to this point, as I might get stuck on the next part. I have a slight idea of what needs to be done (I assume it's hooking the GStreamer parser somewhere in `GetCueAsHTML()`), but a short outline or some more instructions would help a lot.
I updated test expectations by first running:
```
./mach test-wpt tests/wpt/web-platform-tests/webvtt/api --log-raw servo.log --pref dom.webvtt.enabled=true
```
then
```
./mach update-wpt servo.log
```
Thanks!
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Stop embedder calls and fake rAF when window not visible
This addresses 2 issues:
- a rAF loop might still be ongoing when the window is invisible if script decided that the rAF were going too fast (spurious rAF)
- a hidden window does not run the rAF loop, but the embedder would still be in animating mode
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We now go through <Root<MaybeUnreflectedDom<T>>>::reflect_with,
to decrease the amount of bad stuff we can end up doing. This
avoids a source of vtable pointer instability that could cause
issues down the road.
Improved the WebGL2 framebuffer render validation
It seems `MissingColorAttachment` should be returned only when all of the color attachments are missing.
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cc @jdm @zakorgy
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Allow more WebGL2 FBO attachment formats
Add support for most of the framebuffer attachment formats introduced in WebGL2 for textures and renderbuffers.
Related format tables:
- https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glTexImage2D.xhtml
- https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glRenderbufferStorage.xhtml
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cc @jdm @zakorgy
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Add support for WebGL2 framebuffer invalidation
Adds support for the `invalidateFramebuffer` and `invalideSubFramebuffer` WebGL2 calls.
See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.4
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Depends on #25785.
cc @jdm @zakorgy
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Move tinyfiledialog call from script to embedder
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PR is based on work started in #23651. I rebased on top of master and addressed review comments. Handling the `PromptPermission` message in `libsimpleservo` is probably not ideal. Looking forward to make more changes, just let me know how I should proceed.
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make Document.getElementsByName a live collection
Another new case for NodeList; this and the labels live collection in #25424 are in the pipeline simultaneously, so one of them will need a merge resolution when the other one lands.
Iterating over many same-named elements is potentially slower than it has to be, since getting the nth element from the live view always starts from the start of the tree.
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Changed the Requests/Response from tuples to named struct variants and also sorted in alphabetical order.
Replaced the ID generator functions from `globalscope` with a single function,
which returns a `RefMut` and can call the appropriate method to generate resource IDs.
Implement mapReadAsync function of GPUBuffer
Implemented the `mapReadAsync` and fixed the `unmap` functions of `GPUBuffer`.
Added `mapped` internal slot for tracking the ArrayBuffer/Promise.
Added more states to the `GPUBufferState` enum.
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cc @kvark @jdm @zakorgy
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Per fetch file token for blob url
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Depends on https://github.com/servo/servo/pull/25724
First step of https://github.com/servo/servo/issues/25226
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Implemented the `mapReadAsync` and fixed the `unmap` functions of `GPUBuffer`.
Added `mapped` internal slot for tracking the ArrayBuffer/Promise.
Added more states to the `GPUBufferState` enum.
Implement dirname support for form element
Added support for dirname in input on form submit
Added Dir getter / setter for HTMLElement
NOT YET Added get directionality according to https://html.spec.whatwg.org/multipage/dom.html#the-directionality
- [X] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix#25379 (GitHub issue number if applicable)
Avoid accessing global objects from DOM destructors
This removes all instances that I could find of DOM objects accessing `self.global()` in code that runs as part of a Drop method. This is unsafe because the GC could destroy objects in any order when doing a big sweep. Instead, these types should store the data they need as members so they can run in isolation without accessing the rest of the GC graph as part of their destructors.
---
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- [x] These changes fix#25258 and fix#23986
- [x] There are tests for these changes