Anthony Ramine
02b8766e75
Implement EXT_blend_minmax
2018-06-22 14:10:56 +02:00
bors-servo
8f84f893a7
Auto merge of #21072 - servo:webgl, r=emilio
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Implement checks for vertex attribs enabled as arrays without a bound buffer
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2018-06-20 10:19:38 -04:00
Anthony Ramine
fc3dd7cefc
Implement checks for vertex attribs enabled as arrays without a bound buffer
2018-06-20 15:59:06 +02:00
bors-servo
1f562af418
Auto merge of #20699 - simartin:issue_20593, r=nox
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Issue #20593 : Implement proper checks in WebGLRenderingContext's getFramebufferAttachmentParameter().
Add missing input checks.
---
- [X] `./mach build -d` does not report any errors
- [X] `./mach build-geckolib` does not report any errors
- [X] `./mach test-tidy` does not report any errors
- [X] These changes fix #20593
- [X] There are tests for these changes
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2018-06-18 12:01:39 -04:00
Anthony Ramine
f1288cc6e0
Implement EXT_texture_filter_anisotropic
2018-06-06 12:24:47 +02:00
bors-servo
022daccbe1
Auto merge of #20884 - jdm:more-limits, r=avadacatavra
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Don't forward GL parameter gets for constant limits.
This avoids IPC traffic for unchanging constants that are determined when the GL context is created. These changes require https://github.com/emilio/rust-offscreen-rendering-context/pull/123 .
---
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix #20876 .
- [x] There are tests for these changes
<!-- Reviewable:start -->
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2018-05-31 15:03:43 -04:00
Josh Matthews
76c29f8bd0
Don't forward GL parameter gets for constant limits.
2018-05-31 14:24:18 -04:00
Simon Martin
08b193c922
Issue #20593 : Implement proper checks in WebGLRenderingContext's getFramebufferAttachmentParameter().
2018-05-31 20:09:11 +02:00
Josh Matthews
b1202cfa9f
Don't panic when tearing down a WebGL context and the thead is unreachable.
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This avoids some cascading double-panics when there are errors in the WebGL rendering thread.
2018-05-29 15:26:39 -04:00
Anthony Ramine
3e510ec008
Implement most of the unsupported parameters in gl.getParameter()
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Fixes #20536 .
Fixes #20537 .
Fixes #20538 .
Fixes #20544 .
Fixes #20545 .
Fixes #20546 .
Fixes #20548 .
Fixes #20549 .
Fixes #20551 .
2018-05-24 12:32:15 +02:00
bors-servo
0b5720547e
Auto merge of #20669 - simartin:issue_20623, r=jdm
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Issue #20623 : Check the input to WebGLRenderingContext's clear().
Validate the input to this function as per specifications.
---
- [X] `./mach build -d` does not report any errors
- [X] `./mach build-geckolib` does not report any errors
- [X] `./mach test-tidy` does not report any errors
- [X] These changes fix #20623
- [X] There are tests for these changes
<!-- Reviewable:start -->
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2018-05-20 11:54:56 -04:00
Eric Anholt
471924af62
webgl: Add getParameter(UNPACK_PREMULTIPLY_ALPHA_WEBGL) support.
2018-05-07 09:46:30 -07:00
Eric Anholt
8c052d3593
webgl: Add getParameter(UNPACK_FlIP_Y_WEBGL) support.
2018-05-07 09:46:13 -07:00
Eric Anholt
5f2d512c12
webgl: Drop a silly check for 0 in GetTexParameter.
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0 is not among the valid values for a wrap mode or filter, so it won't
ever be returned unless the driver is broken, and even if it was a
valid value we would want to pass it through.
2018-05-05 20:13:02 -07:00
Anthony Ramine
0f91712800
Update to gleam 0.5
2018-05-05 13:08:36 +02:00
Fausto Núñez Alberro
58760d91d1
Implement WebGL GetRenderbufferParameter
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This needed a bump of gleam to version 0.4.33
2018-04-24 18:16:51 +02:00
Simon Martin
f32ffeb553
Issue #20623 : Check the input to WebGLRenderingContext's clear().
2018-04-21 11:32:11 +02:00
Matt McCoy
36c0e387dd
Implement gl.getParameter(gl.ALIASED_LINE_WIDTH_RANGE)
2018-04-17 20:44:35 -04:00
Anthony Ramine
d16a73001f
Check the bound buffer element array only for count > 0 in gl.drawElements
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See https://www.khronos.org/registry/webgl/specs/latest/1.0/#6.2
2018-04-16 16:23:13 +02:00
Anthony Ramine
7f1590dac0
Check mode first in gl.drawElements
2018-04-16 16:23:07 +02:00
Anthony Ramine
ac85d1255d
Emit InvalidEnum for invalid targets passed to gl.renderbufferStorage
2018-04-06 11:22:27 +02:00
Anthony Ramine
183cc4c035
Properly check for invalid targets in gl.BindFramebuffer
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It should always emit InvalidEnum, not InvalidOperation.
2018-04-06 11:22:27 +02:00
Anthony Ramine
91d07a27db
Remove SAMPLE_COVERAGE_INVERT from WebGLRenderingContext::validate_feature_enum
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This constant is not mentioned in the docs of glEnable or glIsEnabled.
2018-04-05 09:31:13 +02:00
Anthony Ramine
1881c09a9c
Mention #20534 near the enable/disable/isEnabled WebGL methods
2018-04-05 09:31:12 +02:00
Anthony Ramine
fb290e9c9e
Properly clamp arguments to WebGLRenderingContext.depthRange
2018-04-05 09:31:09 +02:00
Anthony Ramine
7b4d66b621
Manually clamp the argument of WebGLRenderingContext.clearDepth
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Better be safe than to feed stuff to some GPU driver that wouldn't clamp it.
2018-04-05 09:30:21 +02:00
Anthony Ramine
fc6335c01d
Properly allow more than FUNC_ADD in blendEquationSeparate
2018-04-04 15:49:21 +02:00
Anthony Ramine
15272d2c3b
Properly allow FUNC_SUBTRACT and FUNC_REVERSE_SUBTRACT in blendEquation
2018-04-04 15:43:09 +02:00
Anthony Ramine
ae286a518d
Cache BUFFER_USAGE value on the DOM side
2018-04-04 15:41:27 +02:00
Anthony Ramine
bb2b6a7a41
Fix the signature of WebGLRenderingContext::BufferSubData
2018-04-04 13:12:42 +02:00
Anthony Ramine
3c56d2f5a7
Move handle_potential_webgl_error to the dom macros module
2018-04-04 13:12:41 +02:00
Anthony Ramine
e7f716de12
Fix the emitted error for invalid targets in WebGLRenderingContext::BufferData_
2018-04-04 13:12:41 +02:00
Anthony Ramine
235a7b80c9
Introduce WebGLRenderingContext::bound_buffer
2018-04-04 13:12:40 +02:00
Anthony Ramine
605da95076
Improve WebGLBuffer::buffer_data
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It now checks the usage argument itself and use generics for the data vector.
2018-04-04 13:12:39 +02:00
Anthony Ramine
866a523914
Properly use Float32List and Int32List for WebGL uniform methods
2018-04-03 12:22:32 +02:00
Anthony Ramine
088ebcb095
Remove obsolete BufferDataSource
2018-04-03 11:15:54 +02:00
Anthony Ramine
a82164d8a5
Clean up signature of some fallible WebGL methods
2018-04-03 10:51:26 +02:00
Anthony Ramine
ce81420bef
Use ByteBuf for the canvas messages
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The type Vec<u8> is super unefficient to work with in Serde if all you want
to represent is a simple blob.
2018-03-26 20:48:02 +02:00
Emilio Cobos Álvarez
c2f8b0468a
Update mozjs.
2018-03-25 00:04:43 +01:00
Anthony Ramine
d6ebbd3e17
Implement gl.getParameter(gl.ALIASED_POINT_SIZE_RANGE)
2018-03-24 16:36:19 +01:00
Anthony Ramine
20a309f037
Implement missing WebGLShader checks
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Methods compileShader and getShaderParameter should emit an error when
the shader has been deleted.
2018-03-24 15:24:54 +01:00
Anthony Ramine
a62bed82e4
Implement WebGLRenderingContextBase.getAttachedShaders
2018-03-24 13:58:07 +01:00
Anthony Ramine
2befe47384
Implement missing checks in WebGLRenderingContext::GetBufferParameter
2018-03-24 11:44:29 +01:00
bors-servo
72f326b22b
Auto merge of #20400 - servo:webgl, r=emilio
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Implement HTMLCanvasElement.toDataURL for WebGL canvas (fixes #19147 )
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2018-03-24 00:18:28 -04:00
Igor Matuszewski
80c6891f33
Use safe to_vec() for typed arrays in WebGL bindings
2018-03-23 19:37:25 +01:00
Igor Matuszewski
c42127b683
Fix indentation
2018-03-23 19:25:19 +01:00
Igor Matuszewski
cb85a95478
Fix sanity check in vertex attrib
2018-03-23 19:25:19 +01:00
Igor Matuszewski
daceeb4002
Appease test-tidy
2018-03-23 19:25:19 +01:00
Igor Matuszewski
20f21cb5f8
Adapt uniform[fv] and similar to accept typed array args
2018-03-23 19:25:19 +01:00
Igor Matuszewski
c1c74ed96c
Adapt function bodies for usage with typed array args
2018-03-23 19:25:19 +01:00