There are a few canvas2d-related dependencies that haven't updated, but they
only use euclid internally so that's not blocking landing the rest of the
changes.
Given the size of this patch, I think it's useful to get this landed as-is.
Preliminary WebXR support
This implements just enough WebXR to display to 3DOF devices in
immersive mode only.
Couple missing things:
- [ ] Handling reference spaces (even if just supporting eye-level spaces)
- [x] Spec links
- [ ] We enter immersive mode when baseLayer is set, but it seems like
we're supposed to do this when requestSession is called (https://github.com/immersive-web/webxr/issues/453)
- [ ] VR/XR should block less (https://github.com/servo/servo/issues/22505)
- [x] More pref-gating
- [x] `views` is a method instead of an attribute because we don't support FrozenArray
<s>Once I add spec links and pref gating</s> this can be landed as-is for further experimentation.
r? @jdm @MortimerGoro
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Add GetShaderPrecisionFormat argument validation
This patch adds a check on the shader_type argument. If it is not one either
FRAGMENT_SHADER or VERTEX_SHADER, we return INVALID_ENUM.
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Add framebuffer check for mark_as_dirty, #21691
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Check `bound_framebuffer` in each `mark_as_dirty` call, so that we don't dirty the canvas if we don't have a bound framebuffer.
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