Make it possible to reset options
We want to be able to reset the options after servo gets deinitialized (in FxR for example).
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Fix android GL crash
There were two issues, fundamentally:
1. POINT_SPRITE is not supported on GLES, which was causing the GL_INVALID_ENUM error when using any WebGL API.
2. The version check was using the wrong version value to determine if enabling point sprites was necessary.
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- [x] These changes fix#22162
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refactoring with ResourceFetchMetadata
implemented deprecated window.timing functionality
created ResourceTimingListener trait
fixed w3c links in navigation timing
updated include.ini to run resource timing tests on ci
Implement Audio constructor
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Implement Audio constructor
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Forward WebDriver CompositionEvent
Dispatch composition events in JS.
Insert characters from composition events to text input.
CompositionEvents currently can only be
created by WebDriver and not by embedders.
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Dispatch composition events in JS.
Insert characters from composition events to text input.
CompositionEvents currently can only be
created by WebDriver and not by embedders.
Remove duplicate code
`req.pipeline_id` is already set with `init.pipeline_id` during initialization.
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Add GetShaderPrecisionFormat argument validation
This patch adds a check on the shader_type argument. If it is not one either
FRAGMENT_SHADER or VERTEX_SHADER, we return INVALID_ENUM.
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This implements the mechanism reusing the animation machinery for now, so it
asserts in a few cases that this wouldn't handle correctly.
For shorthands that have colors and other bits we'd need a more sophisticated
mechanism with a bit more code (that resolves colors and such), but it'd look
something like this regardless, and we should have this in any case.
Differential Revision: https://phabricator.services.mozilla.com/D11944
This helps to preserve the old longhand form when possible (mask used to be a
longhand), which will be relevant when we serialize this for the computed
value.
Differential Revision: https://phabricator.services.mozilla.com/D11943
This way we always serialize in the shortest form, and take less space.
This is useful because when serializing uncomputed values we'd like to compare
to the initial value to avoid serializing parts of a shorthand, but with the
existing implementation we would generate always a second keyword, which means
that we'll never match it.
This also matches Chrome and WebKit, incidentally, so I'm pretty confident the
behavior change when serializing specified style is web-compatible.
Differential Revision: https://phabricator.services.mozilla.com/D11941
This patch removes the following functions:
* nsContentUtils::IsCustomElementsEnabled()
* CustomElementRegistry::IsCustomElementEnabled(JSContext* aCx, JSObject* aObject)
* CustomElementRegistry::IsCustomElementEnabled(nsIDocument* aDoc)
and all references of the pref.
Depends on D11183
Differential Revision: https://phabricator.services.mozilla.com/D11249
This patch removes the dom.webcomponents.shadowdom.enabled pref and all its
references, including the following functions:
* nsContentUtils::IsShadowDOMEnabled()
* nsIDocument::IsShadowDOMEnabled()
* nsDocument::IsShadowDOMEnabled(JSContext* aCx, JSObject* aGlobal)
* nsDocument::IsShadowDOMEnabled(const nsINode* aNode)
* nsTextNode::IsShadowDOMEnabled(JSContext* aCx, JSObject* aObject)
This function is renamed and updated to nsDocument::IsCallerChromeOrAddon():
* nsDocument::IsShadowDOMEnabledAndCallerIsChromeOrAddon(JSContext* aCx, JSObject* aObject)
I didn't change the tests that load Shadow DOM tests in an iframe, in the interest of keeping hg annotation history.
Differential Revision: https://phabricator.services.mozilla.com/D11183
Once we've parsed the variable references, there is no need to keep an entire HashSet
object around, as all we do is iterate over the values.
Differential Revision: https://phabricator.services.mozilla.com/D11735
And thus massively speed up ascii-case-insensitive atom comparisons when both
atoms are lowercase (which is the common case by far).
This removes almost all the slow selector-matching in this page, and it seems
an easier fix than storing the lowercased version of all class-names in quirks
mode in elements and selectors...
Differential Revision: https://phabricator.services.mozilla.com/D10945
Rotate accepts rotate axis and angle in any order
(i.e. <number>{3} <angle> or <angle> <number>{3}), so we rewrite the
parser.
Differential Revision: https://phabricator.services.mozilla.com/D11417
The original implementation always returns Rotate::Rotate3D, but it is
not correct, so we have to rewrite it:
1. If both from value and to value are none, we don't have to convert it
into identity value, so just return None.
2. If one of the value is none, we replace it with an identity value based on
the other one's rotate axis.
3. If we only have 2D rotation, we just animate the <angle>.
4. Otherwise, we do interpolation by 3D rotation.
Differential Revision: https://phabricator.services.mozilla.com/D11247