* Add missing indendations in comments.
Signed-off-by: Daniel Frantes <danfrantes@seznam.cz>
* Fix test tidy error
Signed-off-by: Daniel Frantes <danfrantes@seznam.cz>
---------
Signed-off-by: Daniel Frantes <danfrantes@seznam.cz>
* Implement Servo side of GamepadHapticActuator
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Get build working
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Create effect handling on embedder side
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update tracing for GamepadHapticEffect
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update gilrs to point to commit with effect complete event
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Implement playing and preempting haptic effects
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update IDL to add trigger rumble
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update WPT expectations
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Handle stopping haptic effects from reset()
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* ./mach fmt, fix test-tidy issues
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Add extra validity checks for trigger rumble
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Retrieve supported haptic effects from embedder
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Fix test expectations
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Add missing spec link, pin gilrs commit
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* servoshell cargo formatting
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Fix Cargo.toml
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Additional comments, realm proof, naming
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* ./mach fmt
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update gilrs rev to gilrs-core 0.5.12 release
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Implement sequence ids for gamepad haptic promises
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Take playing effect promise instead of cloning
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Implement listener for reset function
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Fix Cargo.lock
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Restructure IPC listeners, add comments, handle visibility change
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Check that haptic effect still exists before handling ff completion event
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Visibility steps, add InRealm bindings for promises
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Add Gamepad EmbedderMsg arms to egl servo_glue
Signed-off-by: Daniel Adams <msub2official@gmail.com>
---------
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Make device cleanup right
* Use weakref for GPUDevice in globalscope
* No need to destroy device on drop
* DeviceReason early return
* make remove_gpu_device to be the only way to remove device
* device lost promise should be init at creation of device object
* device lost impl
* lock for device poll
workaround for wgpu deadlocks
* expect
* Less lost reason reasoning in script
* Prepare errorscopes logic in wgpu_thread
* remove scope_id from ipc
* new GPUErrors per spec
* remove cotent timeline error_scope
* fixup poperrorscope types
* device_scope -> gpu_error and nice errors
* Handle errors detection more elegantly
* good expectations
* new expectations
* Make error_scope.errors Vec as per spec
For a long time, `gfx_traits` has held a lot of things unrelated to graphics
and also unrelated to the `gfx` crate (which is mostly about fonts).
This is a cleanup which does a few things:
1. Move non `gfx` crate things out of `gfx_traits`. This is important in
order to prevent dependency cycles with a different integration between
layout, script, and fonts.
2. Rename the `msg` crate to `base`. It didn't really contain anything
to do with messages and instead mostly holds ids, which are used
across many different crates in Servo. This new crate will hold the
*rare* data types that are widely used.
Details:
- All BackgroundHangMonitor-related things from base to a new
`background_hang_monitor_api` crate.
- Moved `TraversalDirection` to `script_traits`
- Moved `Epoch`-related things from `gfx_traits` to `base`.
- Moved `PrintTree` to base. This should be widely useful in Servo.
- Moved `WebrenderApi` from `base` to `webrender_traits` and renamed it
to `WebRenderFontApi`.
* Implement missing gamepad slots, align to spec more
- Fixes TODO's from initial gamepad implementation
- Adds some missing spec steps
* Only handle gamepad events when pref is enabled
* Return empty list in getGamepads if document not active
* ./mach fmt
* Update getGamepads to return an array instead of GamepadList
* Add spec link for [[exposed]] slot
* Remove failing test expectations for not-fully-active
* A few fixes
- Change should_notify to has_gesture
- Add spec links and TODO to navigator
- Remove unneeded clone from GamepadList::list
- Move gamepadconnected event firing into has_gesture block
* Use queue_with_canceller for tasks and add expects
* Explicitly check for gamepad user gesture
* Move user gesture check into separate function
* Change contains_user_gesture to be a gamepad function
* mach fmt
* Change axis/button threshold constants to be private to module
* Create embedder event to send to constellation
* Handle gamepad message in constellation, send to script thread
* Handle GamepadEvent in script thread and dispatch event to document
* Add missing Clones, fix event
* Add gamepad task source
* Adjust GamepadIndex type, remove unused imports
* Add internal getter for gamepads list
* Update gamepad new methods
* Handle gamepad connect and disconnect events
* Proto will be none, no need for HandleObject
* Initialize buttons and axes to standard mapping
* Adjust update type index types
* Update GamepadButton update function
* Adjust Gamepad mapping comments to match spec, add update logic
* Amend comment
* Update button and axis inputs on Updated event
* Add GilRs as gamepad backend in servoshell
* Add spec links, queue gamepad updates on task source
* ./mach fmt
* Fix comment length
* Split out button init, update spec comments
* Move gamepad event handling from document to global
* Map and normalize axes/button values
* Use std::time for gamepad timestamp
* Adjust gamepad handling in event loop
* Move button press/touch check into map+normalize function
- Small change but is more in line with spec
* ./mach fmt
* Update comment spec links and warning messages
* Doc comments -> regular comments
* Add window event handlers for gamepad connect/disconnect
* Adjust gamepad disconnect behavior
* Add missing TODO's, adjust gamepad/gamepadbutton list methods and formatting
* Update button handling from gilrs, add comments
* Enable gamepad pref during WPT tests and update expectations
* Update WPT expectations in meta-legacy-layout
* Replace `time` with `chrono` in `script/animation_timeline`
Signed-off-by: Auguste Baum <auguste.apple@gmail.com>
* Replace `time` with `std::time` in `script/script_thread.rs`
Signed-off-by: Auguste Baum <auguste.apple@gmail.com>
* Replace `time` with `std::time` and `chrono` in `script/script_thread.rs`
Signed-off-by: Auguste Baum <auguste.apple@gmail.com>
* Replace `time` with `std::time` in `script/script_runtime.rs`
Signed-off-by: Auguste Baum <auguste.apple@gmail.com>
* Replace `time` with `std::time` in `script/script_runtime.rs`
Signed-off-by: Auguste Baum <auguste.apple@gmail.com>
* Replace `time` with `std::time` in `script/dom/workerglobalscope.rs`
Signed-off-by: Auguste Baum <auguste.apple@gmail.com>
* Replace `time` with `chrono` in `script/dom/workerglobalscope.rs`
Signed-off-by: Auguste Baum <auguste.apple@gmail.com>
* Replace `time` with `std::time` in `script/dom/htmlmedialelement.rs`
Signed-off-by: Auguste Baum <auguste.apple@gmail.com>
* Replace `time` with `std::time` in `script/dom/htmlmedialelement.rs`
Signed-off-by: Auguste Baum <auguste.apple@gmail.com>
* Replace `time` with `std::time` in `script/dom/globalscope.rs`
Signed-off-by: Auguste Baum <auguste.apple@gmail.com>
* Replace `time` with `chrono` in `script/dom/globalscope.rs`
Signed-off-by: Auguste Baum <auguste.apple@gmail.com>
* Replace `time` with `std::time` in `script/dom/htmlformelement.rs`
Signed-off-by: Auguste Baum <auguste.apple@gmail.com>
* Replace `time` with `std::time` in `script/dom/htmlformelement.rs`
Signed-off-by: Auguste Baum <auguste.apple@gmail.com>
* Increase precision of animation timeline
* Some fixes
Use Instant a bit more and stop using chrono. Do not transition
`navigation_start_precise` to Instant yet as we need to coordinate this
across all crates.
---------
Signed-off-by: Auguste Baum <auguste.apple@gmail.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* Remove script_plugins
* Use crown instead of script_plugins
* crown_is_not_used
* Use crown in command base
* bootstrap crown
* tidy happy
* disable sccache
* Bring crown in tree
* Install crown from tree
* fix windows ci
* fix warning
* fix mac
libscript_plugins.dylib is not available anymore
* Update components/script/lib.rs
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* Update for nightly-2023-03-18
Mostly just based off https://github.com/servo/servo/pull/30630
* Always install crown
it's slow only when there is new version
* Run crown test with `mach test-unit`
* Small fixups; better trace_in_no_trace tests
* Better doc
* crown in config.toml
* Fix tidy for real
* no sccache on rustc_wrapper
* document rustc overrides
* fixup of compiletest
* Make a few minor comment adjustments
* Fix a typo in python/servo/platform/base.py
Co-authored-by: Samson <16504129+sagudev@users.noreply.github.com>
* Proper test types
* Ignore tidy on crown/tests
---------
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* Update mozjs
* moztools4 in bootstrap
* no autoconf
* tidy
* switch to servo-build-deps
* update mozjs for real
* glue mozjs
* fmt
* move to servo/mozjs
* Add `no_trace` option to JSTraceable derive
* NoTrace wrapper
* Port some types to no_trace schematics
* Fixing my unsafe mistakes (not tracing traceables)
* Add docs & safety guards for no_trace
Safety guards (trait shenanigans) guarantees safety usage of `no_trace`
* Port canvas_traits to no_trace
* Port servo_media to no_trace
* Port net_traits to no_trace
* Port style to no_trace
* Port webgpu to no_trace
* Port script_traits to no_trace
* Port canvas_traits, devtools_traits, embedder_traits, profile_traits to no_trace
* unrooted_must_root lint in seperate file
* Add trace_in_no_trace_lint as script_plugin
* Composable types in must_not_have_traceable
* Introduced HashMapTracedValues wrapper
* `HashMap<NoTrace<K>,V>`->`HashMapTracedValues<K,V>`
* Port rest of servo's types to no_trace
* Port html5ever, euclid, mime and http to no_trace
* Port remaining externals to no_trace
* Port webxr and Arc<Mutex<_>>
* Fix spelling in notrace doc