Some drive-by perf improvements on the WebGL stack
This avoids a bunch of pointless buffer and texture copies, but is far from eliminating all which could be eliminated.
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There is no need to pass the target to that buffer method, given the buffer
has been retrieved by looking up the one bound to that target in the context.
Read file URL in chunks
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This is a very straightforward PR: essentially, I replaced a `read_to_end` call that occurs when processing a file URL fetch with a loop that reads the file in chunks (with a `FILE_CHUNK_SIZE` constant that specifies the chunk size, which I've put at 32KB), and then calls `target.process_response_chunk` to process the chunk. The chunk is then appended to the fetch result, and once the end of the file is reached, the result is returned.
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Looks like this produces sensible results for interpolation with 0, though I'm
not really convinced about the results from, let's say, 1px to 2000px in the
attached test-case, I would've expected a linear interpolation from that to go
through normal length interpolation.
css-transforms-1 says:
> Two transform functions with the same name and the same number of arguments
> are interpolated numerically without a former conversion. The calculated
> value will be of the same transform function type with the same number of
> arguments.
>
> Special rules apply to <matrix()>.
Which is what we do... I was going to file a spec issue but turns out that it's
already addressed in css-transforms-2:
https://drafts.csswg.org/css-transforms-2/#interpolation-of-transform-functions
Which says:
> The transform functions <matrix()>, matrix3d() and perspective() get
> converted into 4x4 matrices first and interpolated as defined in section
> Interpolation of Matrices afterwards.
Differential Revision: https://phabricator.services.mozilla.com/D4942
This also removes one of my FIXMEs from when I was looking at this code.
We don't seem to have a pre-existing test for this feature, sigh. I'll try to
write one if I have cycles for it...
Note that it not applying XBL rules is a feature, given the current state of
affairs. Video controls and such are right now unusable with no styles enabled.
Differential Revision: https://phabricator.services.mozilla.com/D4795
Rustfmt layout_traits crate
Part of #21373. This is a small PR, just one function is formatted as the layout_traits crate contains only this one trait.
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Rustfmt layout_thread crate
Part of #21373. Checked all changes looks good. 🎉 Manually removed two optional semicolons within unsafe so that it is formatted in one line.
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Format component of webdriver_sever
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Format `webdriver_server` with `rustfmt components/webdriver_server/*.rs`.
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Add task source name
Refactor `CommonScriptMsg::Task` to include `TaskSourceName`.
Sorry for the delay, between doing this after work and the time I spent trying to ramp up on the project, it took me a bit longer than I expected.
Test still don't pass in local, but they fail the same way on master, so I guess it's ok.
I may have forgotten something, I refactored mostly the stuff that the compiler complained about. Please let me know if I missed anything.
I tried to dump my thought process on the commit messages, so feel free to go commit by commit to understand context.
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- [x] These changes do not require tests because it's mostly refactor, no new behavior added.
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Format component of webvr #21373
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Formated `webvr` component with:
```
rustfmt components/webvr/*.rs
```
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