Remove GL->d3d blit in HoloLens immersive mode
Depends on:
* https://github.com/servo/surfman/pull/151
* https://github.com/asajeffrey/surfman-chains/pull/7
* https://github.com/servo/webxr/pull/133
These changes add two extra APIs for embedders to use when registering a WebXR device - one to allow running any closure as a task in the webgl thread, and one to register an arbitrary surface provider for a particular webxr session. When an openxr session is started, it can then obtain the webgl thread's d3d device from that thread's surfman device and ensure that openxr uses it.
Surface providers are traits that have their methods invoked by the webgl thread as part of the the normal swapchain operations. This allows the openxr surface provider to return surfaces that wrap the underlying openxr textures, which are valid in the webgl thread and can be used as the target of an opaque framebuffer.
---
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix#25735
- [x] These changes do not require tests because there are no windows immersive mode tests
Add VTTRegion and part of VTTCue DOM interfaces
<!-- Please describe your changes on the following line: -->
Hello! In this PR I implemented the VTTRegion DOM interface and part of VTTCue (#22312). Before continuing I thought it's maybe a good idea to first request a review or even merge what I did up to this point, as I might get stuck on the next part. I have a slight idea of what needs to be done (I assume it's hooking the GStreamer parser somewhere in `GetCueAsHTML()`), but a short outline or some more instructions would help a lot.
I updated test expectations by first running:
```
./mach test-wpt tests/wpt/web-platform-tests/webvtt/api --log-raw servo.log --pref dom.webvtt.enabled=true
```
then
```
./mach update-wpt servo.log
```
Thanks!
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Properly sign UWP package
Supersede #25661Fix#25362
---
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- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix#25362 (GitHub issue number if applicable)
Stop embedder calls and fake rAF when window not visible
This addresses 2 issues:
- a rAF loop might still be ongoing when the window is invisible if script decided that the rAF were going too fast (spurious rAF)
- a hidden window does not run the rAF loop, but the embedder would still be in animating mode
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Add support for WebGL2 GetFragDataLocation
Adds support for the `GetFragDataLocation` WebGL2 call.
See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.7
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Depends on https://github.com/servo/sparkle/pull/25
No test updates yet due to #25908.
cc @jdm @zakorgy
---
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We now go through <Root<MaybeUnreflectedDom<T>>>::reflect_with,
to decrease the amount of bad stuff we can end up doing. This
avoids a source of vtable pointer instability that could cause
issues down the road.
Render HTML <canvas> elements on layout 2020
- [X] `./mach build -d` does not report any errors
- [X] `./mach test-tidy` does not report any errors
- [X] These changes fix#25885
- [X] There are tests for these changes
Improved the WebGL2 framebuffer render validation
It seems `MissingColorAttachment` should be returned only when all of the color attachments are missing.
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cc @jdm @zakorgy
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Disable devtools for HoloLens.
Apparently new pre-release OS images have something using port 6000 and this makes it impossible to start our app. Let's disable it for the short term.
Remove unnecessary .clone() calls
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- [x] These changes fix#25889 (GitHub issue number if applicable)
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Update to 3/4 nightly rustc.
The comment changes address a bunch of new warnings that look like this:
```
warning: unused doc comment
--> components/script/dom/rtcpeerconnection.rs:449:5
|
449 | /// https://w3c.github.io/webrtc-pc/#dom-rtcpeerconnection-signalingstatechange
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ rustdoc does not generate documentation for macros
|
= help: to document an item produced by a macro, the macro must produce the documentation as part of its expansion
```