Use microtasks to await a stable state.
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@jdm @KiChjang First pass at using microtasks to await a stable state. I ran into all sorts of problems to get it to compile, I think it's mainly related to the fact that the microtasks are stored in a `Vec`, which meant the `Runnalbe.handler(self: Box<Self>)` couldn't be called while iterating over the Vec... It compiles now although I haven't run any tests. I'm assuming I'm missing something fundamental and was hoping my changes would highlight the problems I run into, and you had a better idea of how to implement this... Perhaps we shouldn't pass a `Runnable` to `await_stable_state` at all?
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Avoid returning / passing around a huge ParsedDeclaration type
This enum type used to contain the result of parsing one CSS source declaration (`name: value;`) and expanding shorthands. Enum types are as big as the biggest of their variant (plus discriminant), which was quite big because some shorthands expand to many longhand properties. This type was returned through many functions and methods, wrapped and rewrapped in `Result` with different error types. This presumably caused significant `memmove` traffic.
Instead, we now allocate an `ArrayVec` on the stack and pass `&mut` references to it for various functions to push into it. This type is also very big, but we never move it.
We still use an intermediate data structure because we sometimes decide after shorthand expansion that a declaration is invalid after all and that we’re gonna drop it. Only later do we push to a `PropertyDeclarationBlock`, with an entire `ArrayVec` or nothing.
In future work we can try to avoid a large stack-allocated array, and instead writing directly to the heap allocation of the `Vec` inside `PropertyDeclarationBlock`. However this is tricky: we need to preserve this "all or nothing" aspect of parsing one source declaration, and at the same time we want to make it as little error-prone as possible for the various call sites. `PropertyDeclarationBlock` curently does property deduplication incrementally: as each `PropertyDeclaration` is pushed, we check if an existing declaration of the same property exists and if so overwrite it. To get rid of the stack allocated array we’d need to somehow deduplicate separately after pushing multiple `PropertyDeclaration`.
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This enum type used to contain the result of parsing
one CSS source declaration (`name: value;`) and expanding shorthands.
Enum types are as big as the biggest of their variant (plus discriminant),
which was quite big because some shorthands
expand to many longhand properties.
This type was returned through many functions and methods,
wrapped and rewrapped in `Result` with different error types.
This presumably caused significant `memmove` traffic.
Instead, we now allocate an `ArrayVec` on the stack
and pass `&mut` references to it for various functions to push into it.
This type is also very big, but we never move it.
We still use an intermediate data structure because we sometimes decide
after shorthand expansion that a declaration is invalid after all
and that we’re gonna drop it.
Only later do we push to a `PropertyDeclarationBlock`,
with an entire `ArrayVec` or nothing.
In future work we can try to avoid a large stack-allocated array,
and instead writing directly to the heap allocation
of the `Vec` inside `PropertyDeclarationBlock`.
However this is tricky:
we need to preserve this "all or nothing" aspect
of parsing one source declaration,
and at the same time we want to make it as little error-prone as possible
for the various call sites.
`PropertyDeclarationBlock` curently does property deduplication
incrementally: as each `PropertyDeclaration` is pushed,
we check if an existing declaration of the same property exists
and if so overwrite it.
To get rid of the stack allocated array we’d need to somehow
deduplicate separately after pushing multiple `PropertyDeclaration`.
Make canvas origin clean checks use origin of image response
Adapted from #15887.
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Move bindings tests out of the style crate
This cuts in almost half the time to run:
```
touch components/style/lib.rs
./mach test-stylo
```
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Implement WebGL extensions
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This PR provides the base for implementing WebGL extensions. It comes with the following ones already implemented and passing all related WebGL conformance tests:
- OES_texture_float
- OES_texture_float_linear
- OES_texture_half_float
- OES_texture_half_float_linear
- OES_vertex_array_object
I'll submit other extensions like compressed textures in a separate PR to ease the review process. I included the 5 extensions in this PR because it's easier to show/review how the WebGL extension base works.
To pass all OES_texture_float_xxx tests I had to add some missing format conversions in WebGLRenderingContext.rs
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Stylo: Add support for grid-template-{rows,columns}
This has the implementation of grid's `<track-list>` nightmare.
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Using TransformStyle::Preserve3D
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The changes were reviewed previously as a part of WR update PRs, but then we decided to move them out.
r? @emilio
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Fix containing block size for absolute root element
The root element doesn't have a containing block, so use the viewport size instead of `self.base.absolute_cb`.
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Implement Houdini worklets
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This PR implements the current draft Houdini Worklets specification (https://drafts.css-houdini.org/worklets/).
The implementation is intended to provide a responsive environment for worklet execution, and in particular to ensure that the primary worklet executor does not garbage collect, and does not block loading module code. The implementation does this by providing a thread pool, and performing GC and module loading in a backup thread, not in the primary thread.
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Mutation Observer API
Rebased from #16668.
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Don't optimize display list for projective transforms
There are situations where elements are transformed from outside the
display list. With projective transforms it's currently difficult to
detect these. In those cases we just don't optimize the display list,
so that they will always be shown.
Fixes#13822.
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