Add DocumentAnimationSet and AnimationSetKey
This will be used in order to hold animations for pseudo elements in the
DocumentAnimationSet. Also no longer store the OpaqueNode in the
animation and transition data structures. This is already part of the
DocumentAnimationSet key.
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Implement GPUSwapChain and GPUCanvasContext and interface with Webrender
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r?@kvark
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Focus correctness improvements
These changes improve the behaviour of focus in Hubs rooms, and are expected to improve web compat around other dynamic pages that receive keyboard events as well.
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- [x] These changes fix#26901 and fix#26900.
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This will be used in order to hold animations for pseudo elements in the
DocumentAnimationSet. Also no longer store the OpaqueNode in the
animation and transition data structures. This is already part of the
DocumentAnimationSet key.
Fix infinite stream and its missing incumbent script environment when newing a new stream
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In the previous Promise.all way, we registered a promise for every
module script which means we will need to do many complex checkings like
"is this top level?" and it will make us much more difficult to understand
how the module script algorithm works.
In the new manual checking way, we will only register promises for top
level modules to notify its owner (e.g. the script element) to finish
the load. So, we can understand it much more easily and would be more
spec-aligned.
Also, I think the `Ready` and `FetchFailed` status are quite confusing
and we actually don't need them so they're removed in this patch. Then,
we will always go to `Finished` instead.
It would basically be following steps:
+-----------------+
| Failed to fetch | ----------+
+--------------+ +----------+ / +-----------------+ |
| Fetch module | ----> | Fetching | ---+ v
+--------------+ +----------+ \ +---------+ +---------------------+
| Fetched | | Advance to Finished |
+---------+ +---------------------+
| ^
v |
+-------------------+ |
| Fetch descendants | ----- if no descendants
+-------------------+
|
V
+----------------------+
| Fetching Descendants |
+----------------------+
In `Advance to Finished`, it means that module script is about to finished so it will
1. Notify all of its `ready` and `not finished` parents to finish
2. Link (instantiate) the module
3. Resolve its promise to notify owner(s) to finish
Add UI for bypassing SSL handshake failures
There are several parts to these changes:
1. resurrecting the network error classification code to distinguish between SSL failures and other network errors
1. adding an SSL verification callback to support verifying certs against a list that can change at runtime, rather than just at program initialization
1. exposing a privileged chrome://allowcert URI which accepts the PEM cert contents along with a secret token
1. extracting the PEM cert contents out of the network layer when a handshake failure occurs, and getting them into the HTML that is parsed when an SSL failure occurs
1. adding a button in the handshake failure page that performs an XHR to chrome://allowcert with knowledge of the secret token and the PEM cert contents, before reloading the original URL that failed
The presence of the secret token means that while the chrome://allowcert URL is currently visible to web content, they cannot make use of it to inject arbitrary certs into the verification process.
---
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- [x] These changes fix#26683
- [x] These changes do not require tests because the UI requires user activation and can't clearly be automated
Update webrender
These changes reflect changes in webrender's API that make RenderApiSender and RenderApi objects more challenging to share. This PR moves us to a model where:
* the compositor owns the main RenderApi object
* other threads that need to create transactions or manipulate fonts proxy those operations to the compositor (script/layout use IPC, while other threads use non-IPC channels)
* the webgl thread owns its own independent RenderApi
Update XHR send to use XMLHttpRequestBodyInit
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FIX#26723
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Reduce scope of generic code in script
Combined, these changes account for almost 100k lines of generated code in a debug build for the script crate.
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Introduce ElementCSSInlineStyle for SVGElement
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Prefix `on` for function name of inline events
While checking what needs to be done for the spec-update, I've noticed the logic of checking `is window-reflecting element (e.g. body and frameset)` is already handled by the `is` casting function.
However, we still failed to pass the tests because we're missing `on` prefix for inline functions.
I'm not sure if this patch is good enough (or maybe at least I need to add a comment for why adding `on` prefix?).
Besides, I checked [how Gecko handles](https://searchfox.org/mozilla-central/rev/8bc4e35c9bb47c1fe3131e6155d9f482e1efef9a/dom/events/EventListenerManager.cpp#1012-1022) and looks like they also just pass the atom directly.
But, the [generated atom](https://searchfox.org/mozilla-central/source/__GENERATED__/xpcom/ds/nsGkAtomList.h#775) is prefixed with `on` which is correct to just pass it into the `CompileFunction`.
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Implement readablestream support
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FIX#21482FIX#24876FIX#26392
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Implement GPURenderPassEncoder
Add webidls for GPURenderPassEncoder and GPURenderEncoderBase and
implement relevant methods.
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Extract some of CGClassConstructHook to utils.rs
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Moving some of the functionality from the massive tripled quoted string in CGClassConstructHook in `components/script/dom/bindings/codegen/CodegenRust.py` to `components/script/dom/bindings/utils.rs`. Must be made unsafe because of UnwrapObjectDynamic and other functions. Added imports as necessary as well, as well as cleaning up using test-tidy.
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Improve worker shutdown
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FIX#26548FIX#25212
and also a step towards https://github.com/servo/servo/issues/26502
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