Named form getter
This PR contains changes related to adding named getter in Servo for getting the list of all meaningful property names for a HTMLFormElement object, and getting the value of a specific property name. The following changes have been made:
* uncomment the [named getter](f63b404e0c/components/script/dom/webidls/HTMLFormElement.webidl (L30)) from HTMLFormElement.webidl
* add the missing `NamedGetter` and `SupportedPropertyNames` methods to [HTMLFormElement](f63b404e0c/components/script/dom/htmlformelement.rs (L113))
* implement `SupportedPropertyNames` according to [the specification](https://html.spec.whatwg.org/multipage/forms.html#the-form-element:supported-property-names):
* create an enum to represent the `id`, `name`, and `past` states for the sourced names
* create a vector of `(SourcedName, DomRoot<HTMLElement>)` by iterating over `self.controls` and checking the element type and calling methods like `HTMLElement::is_listed_element`
---
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix#16479 (GitHub issue number if applicable)
DOMException now inherits its Javascript toString from Error
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stringifier is out of the DOMException IDL, and Stringifier(&self) is moved into the main body of DOMException where it can continue to be called internally.
---
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- [X] These changes fix#25042
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adding .isConnected DOM attribute
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is_connected already existed for this concept and just needed to be hooked up to an IDL attribute.
---
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- [X] These changes fix#25126
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Add onformdata to GlobalEventHandlers
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1. Adding `onformdata` to GlobalEventHandlers interface and global_event_handlers macro.
2. Deleting related FAIL tests.
---
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Initial implementation of GPUDevice for WebGPU
Added the WebIDL bindigs for GPUDevice, GPUObjectDescriptorBase, GPUDeviceDescriptor, GPUObjectBase
Implemented the `requestDevice` function of `GPUAdapter`
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---
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- [X] These changes addresses a part of #24706
cc @jdm, @kvark, @zakorgy
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Added the WebIDL bindigs for GPUDevice, GPUObjectDescriptorBase, GPUDeviceDescriptor, GPUObjectBase
Implemented the `requestDevice` function of `GPUAdapter`
Added methods to canvas_data to support drawing an offscreen canvas onto another canvas
Bug fix: Swapped OffscreenCanvas width and height parameters to match Mozilla spec
Tests: Updated metadata for 866 tests
Initial implementation of WebGPU API
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- Added the WebIDL bindings for GPU and GPUadapter interfaces.
- Created a background thread for WebGPU api calls.
- Established the async communication between the background thread and the WebGPU interfaces.
- Implemented the `requesAdapter` function of `navigator.gpu`
`./mach test-tidy` reports an error due to the different `arrayvec` version used in `servo` and `webgpu`, so added it to the ignore list in `servo-tidy.toml`
---
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- [ ] `./mach test-tidy` does not report any errors
- [ ] These changes addresses a part of #https://github.com/servo/servo/issues/24706
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cc @jdm, cc @kvark
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Use TimerHandler IDL union type
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- [x] These changes fix#20700
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Add WebGL Transformfeedback support
Reference: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.15
cc @mmatyas @jdm @zakorgy
---
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Use MessageEventSource on MessageEvent IDL
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---
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- [x] `./mach build -d` does not report any errors
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- [x] These changes fix#22617
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Use IDL sequence default value
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---
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- [x] These changes fix#24643
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Implement the basic WebGL2 buffer data operations
Adds support for the WebGL2 calls `bufferData`, `bufferSubData`, `copyBufferSubData` and `getBufferSubData`.
Reference: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.3
---
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This patch depends on https://github.com/servo/sparkle/pull/8. Some tests cause a crash for me at the moment, as they depend on other, not yet implemented buffer calls and transform feedback objects.
As for the code, there are a few parts I'm not sure about:
- To get the element byte size of a TypedArray I've wrote a simple `match`, as the relevant field is not published in `rust-mozjs`. Is that okay or there's some other way to get this already?
- The WebGL1 BufferData implementations were copied into the WebGL2 code as a workaround, due to the difference in the available buffer slots (ie. `self.bound_buffer`). An alternative could be is to pass this function and self as parameters to an internal buffer data implementation function, but personally I found that code to be quite ugly.
cc @jdm @zakorgy
---
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Support enum value as a union default value
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Didn't implement the actual latency thing because the relevant things are already marked as TODO.
---
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- [x] These changes fix#21342
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Continue message port
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Fixes#7457.
Fixes#12715.
Fixes#12717.
Fixes#16095.
Fixes#18969.
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Accept transfer argument for StructuredCloneData::write
Allow structured clone reads to return a boolean
Add Transferable trait
Add basic skeletons to MessagePort
Implement transfer and transfer-receiving steps on MessagePort
Use transfer and transfer_receive in StructuredClone callbacks
Implement MessageChannel
Freeze the array object for the MessageEvent ports attribute
Implement transfer argument on window.postMessage
Use ReentrantMutex instead for MessagePortInternal
Accept origin as a parameter in dispatch_jsval
Fix BorrowMut crash with pending_port_message
Detach port on closure and check for detached during transfer
Enable webmessaging tests
fix webidl
fix