Stylo: replace product={gecko,servo} with engine={gecko,servo-2013,servo-2020}
Renaming the variable helped make sure I looked at every use.
Also auto-generate relevant parts of `CSSStyleDeclaration.webidl`, to make libscript compile accordingly.
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Use origin of final HTTP response as document origin
I discovered surprising problems when loading pages from http://joshmatthews.net that load same-origin images and try to use them as webgl textures. Since there's a redirect from joshmatthews.net to www.joshmatthews.net, the images are not considered same-origin in Servo because the document stores the origin for the original request's URL, rather than the origin of the response that is received after processing any redirections.
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Avoid panic during shutdown when Blobs exist
Observed when closing the UWP app when https://www.joshmatthews.net/demos/lamp.html is the active document.
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- [x] `./mach test-tidy` does not report any errors
- [x] These changes do not require tests because no real shutdown tests.
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Don't panic if WebGL thread can't be reached during finalization.
Before these changes, when closing a browsing instance displaying WebGL content I would hit a bunch of panics when the WebGL objects are GCed after the WebGL thread has shut down. With these changes shutdown is panic-free.
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- [x] `./mach test-tidy` does not report any errors
- [x] These changes do not require tests because no tests on windows.
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Drop webgl main thread data during shutdown.
Before this change I get a panic late in shutdown because we end up trying to communicate with webrender during TLS teardown.
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- [x] `./mach test-tidy` does not report any errors
- [x] These changes do not require tests because no tests on windows.
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Fix ARM64 app startup
I missed a DLL in the ARM64 app configuration, so currently it fails to start up. With this change I verified that https://joshmatthews.net/osc.html and https://joshmatthews.net/mp3.html produce audio output on a Windows arm64 laptop.
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- [x] `./mach test-tidy` does not report any errors
- [x] These changes do not require tests because no windows arm64 CI.
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WebXR sessions track draw texture
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Send the XR framebuffer texture to the XR session.
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Various UWP GStreamer improvements
There are a number of positive changes in these commits:
* we successfully load GStreamer plugins in ARM64 UWP builds
* we correctly link the ARM64 ANGLE libraries when appropriate
* it is no longer necessary to manually set the LIB environment variable on Windows
* we automatically download and link against UWP-friendly GStreamer binaries when building with `--uwp`
* the use of vcruntime140.dll, msvcp140.dll and api-ms-win-crt-runtime-l1-1-0.dll in the UWP application has been removed and the build does not repackage them
* the set of base supporting GStreamer DLLs has been expanded to allow the gstlibav plugin to load correctly
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- [x] These changes fix#23742
- [x] There are tests for these changes
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Replace use of callbacks in webxr by channels
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Use senders rather than callbacks in webxr.
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When using the WebGL external image API, use sync calls if we happen to be on the WebGL thread
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When using the external image API, use synchronous method calls if we happen to be on the same thread as WebGL.
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- [x] These changes fix#23832 hopefully
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Support running WebGL in its own thread or on the main thread.
This is the final missing piece to support WebGL in ANGLE on Windows. ANGLE doesn't support multiple GL contexts on separate threads using the same underlying Direct3d device, so we need to process all GL operations for WebGL on the same thread as the compositor. These changes try to retain enough flexibility to support both approaches so we can get WebGL working on Windows ASAP.
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- [x] These changes fix#23697
- [x] There are tests for these changes
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Changed DOMString usages to string in MediaFragmentParser
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Changed `DOMString` usages to `String`/`&str`.
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