webgl: texture size validation fixes
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This pull request fixes the errors in texture-size-limit.html.
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Remove stacking context nesting from WebRender display construction
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It's an intermittent failure, that has become a permanent timeout when
trying to land a webrender update. The test loads a very large # of
images so I suspect some kind of race condition in the image loading
or reftest image framework.
We were checking to see if it was too big to be level 0, but we really
want to see if it's too big to be the given level.
This was the last remaining failure in texture-size-limit.html.
texture-size-limit.html is using a large array for all of its calls at
various sizes, and we were throwing errors on the calls that should
have passed.
Partial fix for #12415: DOM interfaces
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Fix exposure of DOM interfaces. Only two of the interfaces needed changing and I want someone to double check on `DOMException` (which I left exposed to both `Window` and `Worker`), but I used Firefox's definition as my source since the specs don't lay it out explicitly.
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Implement Step 1 of Response API Clone Method
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Implements first step of response API Clone method. Response Clone test expectations have been updated. Fixes issue #13888.
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Implement parsing/serialization and gecko glue for text-emphasis-style
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Implementation of parsing/serialization and gecko glue for text-emphasis-style.
r? @Manishearth
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Make Response's `Clone()` method to clone headers.
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This patch allows the response clone to have the same headers list as the original's. Previously, only the cloned response's headers guard was set to be the same as the original response's headers guard.
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Auto-generate some glue
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r? @Manishearth or @emilio
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This patch allows the response clone to have the same headers list as
the original's. Previously, only the cloned response's headers guard was
set to be the same as the original response's headers guard.
Issue 13363 - Step 1.2 of compiling event handler
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Adds the conditional to test that scripting is enabled in `EventTarget#get_compiled_event_handler`, and return `None` early if not.
Adds tests for "scripting enabled" and "scripting disabled" cases.
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Remove concept of Layers from Servo
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Layers were a feature of the legacy drawing path. If we re-add them at
some point, it probably makes more sense to make them a product of
display list inspection.
This change also remove a bunch of dead painting code.
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Layers were a feature of the legacy drawing path. If we re-add them at
some point, it probably makes more sense to make them a product of
display list inspection.
This change also remove a bunch of dead painting code.
WebGL support on Windows
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This is the final step to provide WebGL support on Windows ;)
Some Related PRs already merged in webrender and offscreen-gl-context:
https://github.com/emilio/rust-offscreen-rendering-context/pull/64https://github.com/servo/webrender/pull/432
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Update libc to 0.2.17
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Update `libc` to pick up rust-lang/libc#424.
(This is a fix for servo/servo#13154)
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Remove `android_start!`
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Due to the API changes in `glutin` (1.x -> 2.x), the `android_start!` macro is no longer needed, and causes build error.
(This is a fix for servo/servo#13154)
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Fix missing `backtrace` build error on Android
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The missing `backtrace` causes compile errors when building for Android (introduced by servo/servo#12657). This PR fixes the problem by enabling `backtrace` on Android too.
(This is a fix for servo/servo#13154)
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