Implement mapReadAsync function of GPUBuffer
Implemented the `mapReadAsync` and fixed the `unmap` functions of `GPUBuffer`.
Added `mapped` internal slot for tracking the ArrayBuffer/Promise.
Added more states to the `GPUBufferState` enum.
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Implemented the `mapReadAsync` and fixed the `unmap` functions of `GPUBuffer`.
Added `mapped` internal slot for tracking the ArrayBuffer/Promise.
Added more states to the `GPUBufferState` enum.
Implement dirname support for form element
Added support for dirname in input on form submit
Added Dir getter / setter for HTMLElement
NOT YET Added get directionality according to https://html.spec.whatwg.org/multipage/dom.html#the-directionality
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- [x] These changes fix#25379 (GitHub issue number if applicable)
PerformanceObserver.supportedEntryTypes
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It felt odd to cache these directly in GlobalScope, but they need to be [SameObject] and the global scope is where the spec implies they go.
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Initial implementation of GPUQueue
Added WebIDL bindings for `GPUQueue`.
Implemented the `submit` function of `GPUQueue` and `defaultQueue` function of `GPUDevice`.
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Make name content attributes consistently atoms and put them in rare_data for fast access
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All codepaths setting the name content attribute now use an atom, which is also stored in rare_data for direct lookup by a get_name method.
Paralleling the get_name method, I added a get_id method, which makes some internal id-lookup cases nicer.
A new test tests for a name setter on every HTML element type. In addition to its overt and upstreamable purpose of checking IDL property reflection semantics, for us this test also hits some Servo assertions that make sure the name is an atom in every case. If the test doesn't crash, even a failed test case still has the attribute as an atom rather than some other type. The failed cases are for elements that we have unimplemented or completely stubbed; I added a few missing name IDL properties to otherwise implemented elements.
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Implement CanvasRenderingContext2D.getTransform()
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Implement "translate" attribute
This attribute is almost a straightforward enumerated one, but the getter value inherits from parents when the content attribute is absent, even when the parents are non-HTML elements. This initial commit is using LocalName::from on a static string; once html5ever has a release with "translate" in the built-in local name list, a small change will be needed.
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Make performance observers take "type" and "buffered" options without panicking.
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I updated the observe() method to align with spec, and fixed the borrow duration bug @jdm pointed out in #25589 so it wouldn't cause a hard crash. Some tests go from failing to passing, but others go from early failing to later timeout; performance observers still aren't doing the right thing in all cases.
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Initial implementation of GPUCommandEncoder
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Added WebIDL bindings for `GPUCommandEncoder`, `GPUCommandBuffer`, `GPUComputePassEncoder` and `GPUProgrammablePassEncoder`.
Implemented the `beginComputePass`, `copyBufferToBuffer` and `finish` functions of `GPUCommandEncoder`.
Implemented the `createCommandEncoder` function of `GPUDevice`.
This pull request is based on: #25700
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Initial implementation of GPUComputePipeline
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Added WebIDL bindings for `GPUComputePipeline`.
Implemented the `createComputePipeline` function of `GPUDevice`.
This pull request is based on: #25677
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Initial implementation of GPUShaderModule
Added WebIDL bindings for `GPUShaderModule`.
Implemented the `createShaderModule` function of `GPUDevice`.
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Make CanvasRenderingContext2D.createPattern() return null for incomplete images
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`createPattern()` should return `null` if the passed `image` argument is not usable.
References:
- https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-createpattern
- https://html.spec.whatwg.org/multipage/canvas.html#check-the-usability-of-the-image-argument
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Added WebIDL bindings for `GPUCommandEncoder`, `GPUCommandBuffer`, `GPUComputePassEncoder`, `GPUProgrammablePassEncoder`.
Implemented the `beginComputePass`, `copyBufferToBuffer` and `finish` functions of `GPUCommandEncoder`.
Implemented the `createCommandEncoder` function of `GPUDevice`.
Initial implementation of GPUBindGroup for WebGPU
Added WebIDL bindings for `GPUBindGroup`.
Implemented the `createBindGroup` function of `GPUDevice`
Renamed `GPUBindGroupBinding` to `GPUBindGroupBindings` and `GPUBufferBinding` to `GPUBufferBindings` in the WebIDL, because these names are already occupied.
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Implement HTMLMenuElement
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Per spec, "The menu element is simply a semantic alternative to ul to express an unordered list of commands (a "toolbar")." We already have the CSS for it in user-agent.css, and this gives us the interface object.
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Add support for WebGL2 uniform matrix operations
Adds support for the `uniformMatrix[234]x[234]fv` WebGL2 functions.
See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8
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Note: Similarly to #25538, some of the functions here also overlap with their WebGL 1 variant.
cc @jdm @zakorgy @imiklos
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