Add support for WebGL2 uniform array operations
Adds support for the WebGL2 overloads of `uniform[1234][if]v`.
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WebGL2 adds two optional parameters for the `uniform[1234][if]v` functions to allow specifying input data ranges. However, because they have the same name and overlapping parameters, the Codegen cannot make a difference between their GL1 and 2 variants. As a workaround, I've added the new parameters to the WebGL1 side, which which isn't strictly what the spec says, but shouldn't break things either. (Note: Firefox devs also run into this issue: [[1](https://searchfox.org/mozilla-central/source/dom/webidl/WebGLRenderingContext.webidl#794), [2](https://bugzilla.mozilla.org/show_bug.cgi?id=1324543)]).
cc @jdm @zakorgy @imiklos
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Initial implementation of GPUBindGroupLayout for WebGPU
Added WebIDL bindings for `GPUBindGroupLayout`, `GPUBindGroupLayoutDescriptor`, `GPUBindingType`, `GPUShaderStage` and `GPUBindGroupLayoutBinding` (Note: The servo's codegen doesn't like the name, because its already occupied).
Implemented the `createBindGroupLayout` function of `GPUDevice`.
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cc @kvark @jdm @zakorgy
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Added WebIDL bindings for `GPUBindGroupLayout`, `GPUBindGroupLayoutDescriptor`, `GPUBindingType`, `GPUShaderStage`
and `GPUBindGroupLayoutBinding` (Note: The servo's codegen doesn't like the name, because its already occupied).
Implemented the `createBindGroupLayout` function of `GPUDevice`.
Add support for WebGL2 unsigned uniform operations
This adds support for the WebGL2 `uniform[1234]ui` and `uniform[1234]uiv` operations.
See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8
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cc @jdm @zakorgy @imiklos
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Implement HTMLOptionElement.index
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Made list_of_options public in HTMLSelectElement so HTMLOptionElement can see it, added index-getting to HTMLOptionElement.
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Make getOwnPropertyDescriptor hold the correct value for indexed/named properties
This is towards #25036 and #25415; it could have far-reaching implications so I want to test it in isolation and see the results on the full test suite.
A few lines of code had a FIXME(#11868) despite that issue being closed, and looking for the pattern that was marked that way, I found one other unmarked instance of it. It doesn't immediately crash, and maybe it will pass some tests or fail some tests in informative ways.
EDIT: After adding an overlooked extended attribute to HTMLFormElement, this works very well indeed and seems to be worth merging!
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Implement HTMLSelectElement.add() and indexed setter
HTMLSelectElement.add and its indexed setter just needed to forward to matching methods in HTMLOptionsCollection, which they now do. It was also necessary to change codegen slightly; it had accidentally assumed that if an indexed setter existed, a named getter or setter also would.
I expect this and #25446 will combine to pass more tests than either alone does.
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Attr is a Node, with consequences for many Node methods
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Attr is now a Node, as current WHATWG specs require. I think I did some unidiomatic things to make compareDocumentPosition work and it could use a look by someone more familiar with how to write concise Rust code. I also think the new cases in compareDocumentPosition lack tests; it is possible to compare the position of two attributes, or of an attribute and an element, and I don't think any tests are exercising that functionality.
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Make labelable element .labels a live list in tree order
This is not the highest-performance solution possible but it's visibly spec-aligned in a way a faster-performing implementation would be harder to verify, and I don't expect label-getting to deal with more than a few nodes at once in practice.
I added a macro by analogy with some of the existing make_XXX_getter! macros; I will change it if it doesn't seem right.
Remaining test failures are because keygen, shadow DOM, and ElementInternals are unimplemented. Shadow DOM should already be handled by the existing code when it is implemented, and keygen should just be able to add a labels_node_list and use the macro like the other labelable elements. ElementInternals labels are slightly different and might need another NodeList case.
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Support type=module script element
This is still WIP but hope can be reviewed first to see if I'm on the right track. Thanks! 🙇♂️
- [x] Support external module script
- [x] Support internal module script
- [x] Compile cyclic modules
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Implement HTMLOptionElement named constructor
This change implements `Option` named constructor for `HTMLOptionElement`.
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Added WebIDL bindings for GPUBuffer, GPUBufferDescriptor, GPUBufferUsage
Implemented the `createBuffer` and `createBufferMapped` functions of GPUDevice
Named form getter
This PR contains changes related to adding named getter in Servo for getting the list of all meaningful property names for a HTMLFormElement object, and getting the value of a specific property name. The following changes have been made:
* uncomment the [named getter](f63b404e0c/components/script/dom/webidls/HTMLFormElement.webidl (L30)) from HTMLFormElement.webidl
* add the missing `NamedGetter` and `SupportedPropertyNames` methods to [HTMLFormElement](f63b404e0c/components/script/dom/htmlformelement.rs (L113))
* implement `SupportedPropertyNames` according to [the specification](https://html.spec.whatwg.org/multipage/forms.html#the-form-element:supported-property-names):
* create an enum to represent the `id`, `name`, and `past` states for the sourced names
* create a vector of `(SourcedName, DomRoot<HTMLElement>)` by iterating over `self.controls` and checking the element type and calling methods like `HTMLElement::is_listed_element`
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DOMException now inherits its Javascript toString from Error
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stringifier is out of the DOMException IDL, and Stringifier(&self) is moved into the main body of DOMException where it can continue to be called internally.
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adding .isConnected DOM attribute
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is_connected already existed for this concept and just needed to be hooked up to an IDL attribute.
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Add onformdata to GlobalEventHandlers
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1. Adding `onformdata` to GlobalEventHandlers interface and global_event_handlers macro.
2. Deleting related FAIL tests.
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