Commit graph

21 commits

Author SHA1 Message Date
Mátyás Mustoha
7d5048f885 Add support for WebGL2 uniform matrix operations
Adds support for the `uniformMatrix[234]x[234]fv` WebGL2 functions.

See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8
2020-01-17 11:42:45 +01:00
Mátyás Mustoha
0650fc3199 Add support for WebGL2 uniform array operations
Adds support for the WebGL2 overloads of `uniform[1234][if]v`.
2020-01-16 12:09:23 +01:00
Mátyás Mustoha
bc914381a8 Add support for WebGL2 unsigned uniform operations
This adds support for the WebGL2 `uniform[1234]ui` and `uniform[1234]uiv`
operations.

See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8
2020-01-15 13:48:35 +01:00
Mátyás Mustoha
da94f8d0e7 Add initial support for WebGL2 uniform buffer functions
Adds initial support for the following WebGL2 calls:

- bindBufferBase
- bindBufferRange
- getUniformIndices
- getUniformBlockIndex
- getActiveUniforms
- getActiveUniformBlockParameter
- getActiveUniformBlockName
- uniformBlockBinding

See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.16
2020-01-09 11:17:50 +01:00
Mátyás Mustoha
8fefa23019 Add support for WebGL2 ReadPixels functions
Adds support for the new ReadPixels functions introduced with WebGL2
and the relevant PixelStorei parameters.

Reference: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.10
2019-11-26 16:09:13 +01:00
Istvan Miklos
4f112b1705 Add Support for WebGL Transormfeedback
Reference: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.15
2019-11-08 15:22:52 +01:00
Mátyás Mustoha
4050b7f9ec Implement the basic WebGL2 buffer data operations
Adds support for `bufferData`, `bufferSubData`, `copyBufferSubData`
and `getBufferSubData`.

Reference: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.3
2019-11-05 11:33:13 +01:00
Tamas Keri
e27b80aad5 Delete superfluous comment
Deleted unnecessary commit, because
the 'WebGLSampler' was implemented.
2019-10-28 10:15:25 +01:00
bors-servo
a7d48dca80
Auto merge of #24333 - mmatyas:webgl_fns_samplers, r=jdm
Add WebGLSampler support

Reference: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.13

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cc @jdm @zakorgy

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2019-10-08 11:56:11 -04:00
Mátyás Mustoha
26df1962c3 Add WebGLSampler support
Reference: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.13
2019-10-08 16:21:43 +02:00
Kagami Sascha Rosylight
2660f35925 Remove [PrimaryGlobal] 2019-10-03 14:25:23 +09:00
Istvan Miklos
248545ddda Initial implementation of WebGLSync
This patch adds initial support for WebGLSync.

Note:
There is no test for the isSync, deleteSync and waitSync functions in the `conformance2/sync/sync-webgl-specific.html`.
2019-10-02 12:51:32 +02:00
bors-servo
33de38aa85
Auto merge of #24332 - saschanaz:mixin, r=jdm
Migrate to IDL mixin syntax

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- [ ] `./mach build -d` does not report any errors
- [ ] `./mach test-tidy` does not report any errors
- [x] These changes fix #22539

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2019-10-01 15:29:50 -04:00
Mátyás Mustoha
f2e2b3d34b Initial implementation of WebGLQueries
This patch adds initial support for WeGLQueries. Most related WebGL
functions and objects are implemented [1]. What's still missing is
the `EXT_disjoint_timer_query_webgl2` support.

[1]: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.12
2019-10-01 12:30:24 +02:00
Kagami Sascha Rosylight
d6c58b8226 Migrate to IDL mixin syntax 2019-10-01 18:45:26 +09:00
Jan Andre Ikenmeyer
6b0c111126
Update MPL license to https (part 2) 2018-11-19 14:46:57 +01:00
Anthony Ramine
900a19058e Support unions of objects in overloads
Part of #20513, implementing the parts useful for WebGL.
2018-08-30 16:15:40 +02:00
Anthony Ramine
4e6eea221a Implement instanced WebGL drawing calls (part of #20791) 2018-07-08 10:44:45 +02:00
Anthony Ramine
93d2082acb Move some methods out of the WebGLRenderingContextBase mixin
Those methods are to be overloaded in WebGL2, but this can't be done with
their current definitions, thanks to https://github.com/KhronosGroup/WebGL/issues/2216.
2018-04-04 13:12:43 +02:00
Anthony Ramine
4b032f9191 Properly implement the WebGL2 mixin
It should not extend the WebGL1 mixin.
2018-04-03 14:17:11 +02:00
Imanol Fernandez
ddd6c86e99 Kick off WebGL 2.0 implementation 2017-10-27 12:53:11 +02:00