Commit graph

291 commits

Author SHA1 Message Date
Chocolate Pie
92866ab911
enhance: Add support for unsafe-eval and wasm-unsafe-eval (#32893)
Signed-off-by: Chocolate Pie <106949016+chocolate-pie@users.noreply.github.com>
2024-08-01 17:26:44 +00:00
Daniel Adams
2c17de7fa7
Gamepad: Implement GamepadHapticActuator (#32046)
* Implement Servo side of GamepadHapticActuator

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Get build working

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Create effect handling on embedder side

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Update tracing for GamepadHapticEffect

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Update gilrs to point to commit with effect complete event

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Implement playing and preempting haptic effects

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Update IDL to add trigger rumble

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Update WPT expectations

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Handle stopping haptic effects from reset()

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* ./mach fmt, fix test-tidy issues

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Add extra validity checks for trigger rumble

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Retrieve supported haptic effects from embedder

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Fix test expectations

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Add missing spec link, pin gilrs commit

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* servoshell cargo formatting

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Fix Cargo.toml

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Additional comments, realm proof, naming

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* ./mach fmt

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Update gilrs rev to gilrs-core 0.5.12 release

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Implement sequence ids for gamepad haptic promises

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Take playing effect promise instead of cloning

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Implement listener for reset function

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Fix Cargo.lock

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Restructure IPC listeners, add comments, handle visibility change

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Check that haptic effect still exists before handling ff completion event

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Visibility steps, add InRealm bindings for promises

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Add Gamepad EmbedderMsg arms to egl servo_glue

Signed-off-by: Daniel Adams <msub2official@gmail.com>

---------

Signed-off-by: Daniel Adams <msub2official@gmail.com>
2024-07-20 06:29:27 +00:00
Ngo Iok Ui (Wu Yu Wei)
40bac8c3df
script: document.visibilityState and document.hidden (#32635)
* Squashed commit of the following:

commit 5e0ea9996cb0d8137c3e1cd04487a1065b61289d
Author: Wu Yu Wei <yuweiwu@pm.me>
Date:   Thu Jul 11 13:37:51 2024 +0900

    Move lint to new_inherited

    Signed-off-by: Wu Yu Wei <yuweiwu@pm.me>

commit a8cbfb1eef2650d153ef41c232d9e80e1118fc37
Merge: b819968f3e 7a33f8f008
Author: Wu Yu Wei <yuweiwu@pm.me>
Date:   Thu Jul 11 13:32:18 2024 +0900

    Merge branch 'main' into visibility

commit b819968f3eaa361c8a2cf3af679943ae2065ab32
Merge: eda2ec4c22 1c6b74e1f1
Author: Wu Wayne <yuweiwu@pm.me>
Date:   Tue Jul 9 14:26:43 2024 +0900

    Merge branch 'main' into visibility

commit eda2ec4c225c63236d6851ea525455cad8874ce5
Author: Wu Wayne <yuweiwu@pm.me>
Date:   Thu Jul 4 14:25:05 2024 +0900

    Include page-visibility tests to wpt

commit 9da7b4ee39b141e59e4a21a64445c4b08499463f
Author: Wu Yu Wei <yuweiwu@pm.me>
Date:   Thu Jul 4 12:50:40 2024 +0900

    Add TODO comment for future update

commit 11f55fea3ead0c8fa07f16557a63cc6a77c15c3f
Author: Wu Yu Wei <yuweiwu@pm.me>
Date:   Wed Jul 3 11:01:51 2024 +0900

    Add spaces between steps

commit 408c3e51f25867e85f894cd77a6355bc32f2aa00
Author: Wu Wayne <yuweiwu@pm.me>
Date:   Tue Jul 2 18:33:53 2024 +0900

    Update MANIFEST.json

commit 679fe4ffdd28554b11b4018395fac22a08ccbc34
Author: Wu Wayne <yuweiwu@pm.me>
Date:   Tue Jul 2 18:27:02 2024 +0900

    Add VisibilityStateEntry to mozilla/interfaces.html

commit 4a456a2b4a473fa795274edf56ecf660616f90eb
Author: Wu Wayne <yuweiwu@pm.me>
Date:   Tue Jul 2 14:28:11 2024 +0900

    Update meta results

commit cd191447ff61de392526e00c13f765c2df7a269e
Merge: 7ff480a698 ad01342f00
Author: Ngo Iok Ui (Wu Yu Wei) <yuweiwu@pm.me>
Date:   Tue Jul 2 13:47:49 2024 +0900

    Merge branch 'main' into visibility

commit 7ff480a698413ac5526edfb1b8731373bb9d04ae
Author: Wu Yu Wei <yuweiwu@pm.me>
Date:   Tue Jul 2 13:12:44 2024 +0900

    Update description text of update_visibility_state

commit 0e496b7bce4fd5476a1919737b00e8f0c9e2fdc8
Author: Wu Yu Wei <yuweiwu@pm.me>
Date:   Tue Jul 2 12:59:40 2024 +0900

    Add specification link to VisibilityStateEntry methods

commit 3e4a061450621bd17f19ff81099dd4daaeaea478
Author: Wu Yu Wei <yuweiwu@pm.me>
Date:   Tue Jul 2 12:31:53 2024 +0900

    Add descriptive text to each step

commit 8bbdfcae97db5002b09e5f5ecec6ae80d080dc95
Author: Wu Wayne <yuweiwu@pm.me>
Date:   Fri Jun 28 19:15:34 2024 +0900

    mach fmt

commit dc1c7a4aec6aba56af7afcfee6feadbee242a643
Author: Wu Wayne <yuweiwu@pm.me>
Date:   Fri Jun 28 19:01:00 2024 +0900

    Add update_visibility_state

commit 6aa18143319044dc084a9585ab064cd853bccc21
Author: Wu Wayne <yuweiwu@pm.me>
Date:   Fri Jun 28 16:06:25 2024 +0900

    Add VisibilityStateEntry.webidl

commit 638ae3cd563004334d35cc3fbdc1f918d29833d0
Author: Wu Yu Wei <yuweiwu@pm.me>
Date:   Fri Jun 28 13:39:29 2024 +0900

    Add visibilityState and hidden in Document.webidl

Signed-off-by: Wu Yu Wei <yuweiwu@pm.me>

* Move creation into reflect call

Signed-off-by: Wu Yu Wei <yuweiwu@pm.me>

---------

Signed-off-by: Wu Yu Wei <yuweiwu@pm.me>
2024-07-12 08:32:25 +00:00
Mukilan Thiyagarajan
a730469b70
script: Implement the FontFaceSet DOM API (#32576)
Add a skeleton implementation of FontFaceSet interface with support
for resolving the `document.fonts.ready` Promise when the loading of
web fonts is completed.

This change exposes new failures in the web platform tests.

These were ERROR before the change because `document.fonts.ready` caused
a `ReferenceError` causing the tests to be aborted and they now FAIL:
- /css/CSS2/linebox/vertical-align-top-bottom-001.html
- /css/css-flexbox/flex-one-sets-flex-basis-to-zero-px.html
- /css/css-fonts/generic-family-keywords-001.html
- /css/css-fonts/math-script-level-and-math-style/math-script-level-004.tentative.html
- /css/css-fonts/math-script-level-and-math-style/math-script-level-002.tentative.html
- /css/css-text/text-autospace/text-autospace-ligature-001.html
- /css/css-values/calc-size/calc-size-width.tentative.html

These were TIMEOUT before the change because `document.fonts.ready` was
a ReferenceError and the tests were asynchronous (reftest-wait). These now
FAIL because the assertions are now executed after fonts are loaded:
- /css/css-fonts/matching/fixed-stretch-style-over-weight.html
- /css/css-fonts/matching/range-descriptor-reversed.html
- /css/css-fonts/matching/stretch-distance-over-weight-distance.html
- /css/css-fonts/matching/style-ranges-over-weight-direction.html
- /css/css-fonts/variations/variable-box-font.html
- /css/css-fonts/variations/variable-gpos-m2b.html
- /css/css-fonts/variations/variable-gsub.html
- /css/css-fonts/variations/variable-opsz-size-adjust.html
- /css/css-position/sticky/position-sticky-change-top.html
- /css/css-position/sticky/position-sticky-fixed-ancestor.html
- /css/css-position/sticky/position-sticky-flexbox.html
- /css/css-position/sticky/position-sticky-grid.html
- /css/css-position/sticky/position-sticky-inline.html
- /css/css-position/sticky/position-sticky-rendering.html
- /css/css-position/sticky/position-sticky-stacking-context.html
- /css/css-position/sticky/position-sticky-table-td-left.html
- /css/css-position/sticky/position-sticky-table-td-right.html
- /css/css-position/sticky/position-sticky-table-tfoot-bottom.html
- /css/css-position/sticky/position-sticky-table-th-right.html
- /css/css-position/sticky/position-sticky-table-thead-top.html
- /css/css-position/sticky/position-sticky-table-tr-bottom.html
- /css/css-position/sticky/position-sticky-table-tr-top.html
- /css/css-position/sticky/position-sticky-writing-modes.html
- /css/css-pseudo/marker-intrinsic-contribution-001.html
- /css/css-text/hyphens/hyphens-character.html

These tests now PASS due to this patch:
* FAIL -> PASS
  - /html/canvas/element/text/2d.text.draw.fill.maxWidth.fontface.html
  - /html/canvas/element/text/2d.text.measure.width.empty.html
* TIMEOUT -> PASS
  - /css/css-fonts/variations/font-descriptor-range-reversed.html
  - /css/css-fonts/variations/variable-opsz.html
  - /css/css-position/sticky/position-sticky-table-th-left.html
* ERROR -> PASS
  - /css/css-fonts/generic-family-keywords-002.html
  - /css/css-fonts/generic-family-keywords-003.html
* These two tests only PASS in Layout 2020:
  - /css/CSS2/positioning/inline-static-position-001.html
  - /css/cssom-view/getBoundingClientRect-empty-inline.html

These two tests have subtests that PASS intermittenttly:
- /fetch/metadata/generated/css-font-face.sub.tentative.html
- /css/css-fonts/generic-family-keywords-001.html

These tests are new TIMEOUTS that used to FAIL because
`documents.fonts.ready` was undefined:
- /resource-timing/TAO-match.html
- /resource-timing/content-type.html
- /resource-timing/nextHopProtocol-is-tao-protected.https.html

The failure in `/resize-observer/change-layout-in-error.html` could be
due to an issue in the ResizeObserver implementation that is now exposed
with this change, but this needs more investigation.

Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
2024-06-26 09:44:47 +00:00
Gregory Terzian
3d78d60619
implement basic infra for ResizeObserver (#31108) 2024-06-17 16:44:07 +00:00
Samson
794110ebe5
webgpu: Move errorscopes to WGPU thread (#32304)
* Prepare errorscopes logic in wgpu_thread

* remove scope_id from ipc

* new GPUErrors per spec

* remove cotent timeline error_scope

* fixup poperrorscope types

* device_scope -> gpu_error and nice errors

* Handle errors detection more elegantly

* good expectations

* new expectations

* Make error_scope.errors Vec as per spec
2024-05-22 16:47:35 +00:00
Samson
8bc49299c8
Revert "script: implement AbortController (#31361)" (#32243)
This reverts commit 7fce850cff.
2024-05-07 06:23:14 +00:00
Smitty
7fce850cff
script: implement AbortController (#31361)
* Implement AbortController

Signed-off-by: syvb <me@iter.ca>

* Update WPT tests

Signed-off-by: syvb <me@iter.ca>

* Address review comments

* Fix duplicate import generation

* Update WPT test expectations

* Change expectation to FAIL for flaky test

---------

Signed-off-by: syvb <me@iter.ca>
2024-05-04 15:00:01 +00:00
cathiechen
4e4a4c0a28
Implement form-associated custom elements and their ElementInternals (#31980)
* FACEs work, setFormValue test is awful so now has _mozilla backup

* 1. Impl Validatable in ElementInternals instead of HTMLElement. 2. Reuse the code in Validatable trait. 3. The form associated custom element is not a customized built-in element.

* add some comments

* support readonly attribute and complete barred from constraint validation

* Addressed the code review comments

* Updated the legacy-layout results

* Fixed the WPT failures in ElementInternals-validation.html

* Addressed the code review comments

* Review suggestions

* Fixed silly mistakes and update the test result outside elementinternals

* update the test results

---------

Co-authored-by: Patrick Shaughnessy <pshaughn@comcast.net>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
2024-04-11 13:17:11 +00:00
Daniel Adams
e38b34a629
Gamepad: Remove GamepadList and fix dropped connection event on startup (#31684)
* Replace GamepadList

* Fix initial gamepad connection event from gilrs getting dropped

* Fix gamepad reconnection issues, use MutNullableDom

* Reduce some repetition in handle_gamepad_events

* Address feedback, move some steps to navigator methods

* Refactor internal navigator gamepad methods

* Add note re: unused gilrs index, adjust navigator gamepad methods
2024-04-08 09:43:48 +00:00
cathiechen
cb275e086c
Implement StaticRange (#31809)
* Add DOM interface for AbstractRange

* Add DOM interface for StaticRange

* Update WPT tests for StaticRange-constructor.html

* Fix formatting

* Add AbstractRange & StaticRange in interfaces.html

* rebased the code and fixed the failures

Signed-off-by: Cathie Chen <cathiechen@igalia.com>

* update the expected result in idlharness.window.js.ini file

* Addressed the code review comments

* updae the test result of legacy layout

---------

Signed-off-by: Cathie Chen <cathiechen@igalia.com>
Co-authored-by: Nipun Garg <nipung271@gmail.com>
2024-03-22 15:02:01 +00:00
eri
a8170966ec
Move convert_* functions into gpuconvert.rs (#31521)
* feat: unify convert_* functions across gpu*.rs files #31104

* chore: reorder and format
2024-03-06 16:48:34 +00:00
Oriol Brufau
06aeeeb1f3
Add CSSOM support for CSS layers (#31481)
Instead of just crashing.
2024-03-03 12:47:39 +00:00
Martin Robinson
9c0561536d
script: Do not run layout in a thread (#31346)
* script: Do not run layout in a thread

Instead of spawning a thread for layout that almost always runs
synchronously with script, simply run layout in the script thread.

This is a resurrection of #28708, taking just the bits that remove the
layout thread. It's a complex change and thus is just a first step
toward cleaning up the interface between script and layout. Messages are
still passed from script to layout via a `process()` method and script
proxies some messages to layout from other threads as well.

Big changes:

1. Layout is created in the script thread on Document load, thus every
   live document is guaranteed to have a layout. This isn't completely
   hidden in the interface, but we can safely `unwrap()` on a Document's
   layout.
2. Layout configuration is abstracted away into a LayoutConfig struct
   and the LayoutFactory is a struct passed around by the Constellation.
   This is to avoid having to monomorphize the entire script thread
   for each layout.
3. Instead of having the Constellation block on the layout thread to
   figure out the current epoch and whether there are pending web fonts
   loading, updates are sent synchronously to the Constellation when
   rendering to a screenshot. This practically only used by the WPT.

A couple tests start to fail, which is probably inevitable since removing
the layout thread has introduced timing changes in "exit after load" and
screenshot behavior.

Co-authored-by: Josh Matthews <josh@joshmatthews.net>

* Update test expectations

* Fix some issues found during review

* Clarify some comments

* Address review comments

---------

Co-authored-by: Josh Matthews <josh@joshmatthews.net>
2024-02-23 08:14:10 +00:00
Samson
8436002383
Support Namespace const in webidl (#30492)
* Add TestNS with const

* Implement namespace const in codegen
2023-10-04 11:29:54 +00:00
Samson
d22d97f8c8
Add GPUSupportedFeatures and update GPUSupportedLimits (#30359)
* GPUSupportedFeatures

* New supported limits

* Update expectations
2023-09-14 13:23:12 +00:00
Samson
e0a6281e73
Impl Setlike and Maplike (#30237)
* MallocSizeOf for Index{Set, Map}

* like as iterable in WebIDL

* Codegen magic for like interfaces

* TestBinding for like

* Test for Setlike and Maplike test bindings

* Some fixes

* Switch to any.js

* nit

* Keep order
2023-09-06 13:08:45 +00:00
Samson
71e0372ac1
Upgrade whole webgpu stack (#29795)
* Allow noidl files in script/dom/webidls

* Upgrade wgpu to 0.16 and refresh whole webgpu implementation

* Update WebGPU test expectations

* misc

* MutNullableDom -> DomRefCell<Option<Dom for GPUTexture

* Direct use of GPUTextureDescriptor

* Remove config from GPUCanvasContext

* misc

* finally blue color

* gpubuffer "handle" error

* GPU object have non-null label

* gpu limits and info

* use buffer_size

* fix warnings

* Cleanup

* device destroy

* fallback adapter

* mach update-webgpu write webgpu commit hash in file

* Mising deps in CI for webgpu tests

* Updated expectations

* Fixups

* early reject

* DomRefCell<Option<Dom -> MutNullableDom for GPUTexture
2023-08-20 23:16:46 +00:00
Emilio Cobos Álvarez
349edff768
It was removed from the spec and it's disabled everywhere.
This also removes the meta viewport support (which was implemented on top), but that also had a single test and is disabled everywhere, so I'm not too concerned, it can be implemented again if / when needed.
2023-06-30 16:28:21 +02:00
Kunal Mohan
7f53339d78 Implement GPUUncapturedErrorEvent 2020-08-11 14:24:58 +05:30
Alan Jeffrey
c4dd171dfb Add XRLayerEvent 2020-08-05 18:07:54 -05:00
Alan Jeffrey
d255dc9f7b Add a dummy implementation of all the XR Layer types 2020-08-04 15:10:01 -05:00
Kunal Mohan
aff22db33f Implement GPURenderBundleEncoder and GPURenderBundle 2020-07-24 12:45:23 +05:30
bors-servo
086556e706
Auto merge of #27026 - CYBAI:dynamic-module, r=jdm
Introduce dynamic module

---
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix #25439
- [x] There are tests for these changes
2020-07-19 09:29:50 -04:00
CYBAI
0c7f08f743 Introduce DynamicModuleOwner dom struct 2020-07-18 00:43:32 +09:00
Kunal Mohan
0dc1514d57 Implement Async Error reporting for WebGPU and update wgpu-core 2020-07-16 23:21:09 +05:30
Josh Matthews
84efd56e57 dom: Add WebRTC transceiver stubs. 2020-07-14 12:48:45 -04:00
Fernando Jiménez Moreno
c0fb6c8d23 Implement MediaDevices.enumerateDevices() 2020-07-10 13:18:26 +02:00
Manish Goregaokar
6143173858 Add MediaStreamTrackAudioSourceNode 2020-07-02 13:26:55 -07:00
Manish Goregaokar
bc2267fb77 Add MediaStreamAudioSourceNode 2020-07-02 13:26:55 -07:00
Manish Goregaokar
6a001e7523 Add MediaStreamAudioDestinationNode 2020-07-02 13:26:55 -07:00
bors-servo
4b034ede46
Auto merge of #26752 - ferjm:datachannel, r=Manishearth
WebRTC data channels support

- [X] `./mach build -d` does not report any errors
- [X] `./mach test-tidy` does not report any errors
- [X] These changes fix #26212

This depends on https://github.com/servo/media/pull/350 and contains the basic pieces to make a  simple test like https://ferjm.github.io/samples/src/content/datachannel/basic/ work
2020-06-30 13:53:32 -04:00
Fernando Jiménez Moreno
f5c930087e Implement ondatachannel event 2020-06-29 16:53:48 +02:00
Fernando Jiménez Moreno
84598a5173 Introduce RTCError and RTCErrorEvent 2020-06-29 16:53:47 +02:00
Fernando Jiménez Moreno
4e6d3e7cec WebRTCDataChannel initial support 2020-06-29 16:53:47 +02:00
Kunal Mohan
b74cea3a46 Implement GPUBuffer.mapAsync and update wgpu-core 2020-06-27 20:27:17 +05:30
Kunal Mohan
71401e0855 Implement GPUSwapChain and GPUCanvasContext and interface with Webrender 2020-06-13 17:46:12 +05:30
Gregory Terzian
bd5796c90b integrate readablestream with fetch and blob 2020-06-04 11:38:35 +08:00
Kunal Mohan
1d4efb48ba Implement GPURenderPassEncoder
Add webidls for GPURenderPassEncoder and  GPURenderEncoderBase and
implement relevant methods.
2020-06-04 00:27:58 +05:30
Kunal Mohan
af95d92231 Implement GPUTexture and GPUTextureView 2020-06-01 23:28:12 +05:30
Kunal Mohan
130de8b8e6 Implement GPURenderPipeline
Add webidl for GPURenderPipeline and implement GPUDevice.createRenderPipeline()
2020-05-30 11:38:32 +05:30
Kunal Mohan
dd04716b85 Add GPUSampler to WebGPU implementation
Add dom_struct and webidl for GPUSampler, implement GPUDevice.createSampler() method.
2020-05-26 00:00:35 +05:30
Martin Robinson
3903c1fb98 Add support for animationend event
This is triggered when an animation finishes. This is a high priority
because it allows us to start rooting nodes with animations in the
script thread.

This doesn't yet cause a lot of tests to pass because they rely on the
existence of `Document.getAnimations()` and the presence of
`animationstart` and animationiteration` events.
2020-05-01 15:29:57 +02:00
Manish Goregaokar
c30ad6c422 Add XRJointPose 2020-04-27 17:35:48 -07:00
Manish Goregaokar
89fac8be5c Add XRJointSpace 2020-04-27 17:35:48 -07:00
Manish Goregaokar
c89dc821ba Add XRHand interface 2020-04-27 17:35:48 -07:00
Manish Goregaokar
c7b91523d0 Add XRHitTestResult 2020-04-19 20:29:14 -07:00
Manish Goregaokar
341d36a826 Add XRHitTestSource 2020-04-19 20:29:14 -07:00
Manish Goregaokar
b6a9e41bb8 Add stub XRRay 2020-04-19 20:29:14 -07:00
Alan Jeffrey
fda8da0e9d Added first-cut implementation of XR layers 2020-04-13 13:57:58 -05:00