Implementation of ImageBitmap
ImageBitMap webidl file added
Implementation of ImageBitmap
mentioned the correct origin link
basic new and new_inherited
updated the mod.rs file to include imagebitmap
imagebitmap implemented
changed according to Serialization
implemented serializable
get methods for width and height
basic imagebitmap
added missing crates
added Vec and missing crates
Syntax fixes
Reformatting and minor error fixes
Implementation of ImageBitmap
tidy-test runs
Took out extra parameters in reflect_dom_object call
added comments with specification links for webidl functions
changing the code based on review comments
adding resolved changes form the pull request
Changes based on pr review
Changes based on pr review
ran test-tidy and fmt
removed the duplicate crate
removed unnecessary crates
Kept only the relevant crate import
Updated test expectations, exposed interface list, and manifest
The implementation was already in place for OpenGL ES.
My approach with this patch is to add support for WebGL2 by
sharing the implementation between the WebGL2 and GLES.
Initial implementation of GPUQueue
Added WebIDL bindings for `GPUQueue`.
Implemented the `submit` function of `GPUQueue` and `defaultQueue` function of `GPUDevice`.
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Added WebIDL bindings for `GPUCommandEncoder`, `GPUCommandBuffer`, `GPUComputePassEncoder`, `GPUProgrammablePassEncoder`.
Implemented the `beginComputePass`, `copyBufferToBuffer` and `finish` functions of `GPUCommandEncoder`.
Implemented the `createCommandEncoder` function of `GPUDevice`.
Initial implementation of GPUBindGroup for WebGPU
Added WebIDL bindings for `GPUBindGroup`.
Implemented the `createBindGroup` function of `GPUDevice`
Renamed `GPUBindGroupBinding` to `GPUBindGroupBindings` and `GPUBufferBinding` to `GPUBufferBindings` in the WebIDL, because these names are already occupied.
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Added WebIDL bindings for `GPUBindGroupLayout`, `GPUBindGroupLayoutDescriptor`, `GPUBindingType`, `GPUShaderStage`
and `GPUBindGroupLayoutBinding` (Note: The servo's codegen doesn't like the name, because its already occupied).
Implemented the `createBindGroupLayout` function of `GPUDevice`.
Added WebIDL bindings for GPUBuffer, GPUBufferDescriptor, GPUBufferUsage
Implemented the `createBuffer` and `createBufferMapped` functions of GPUDevice
Added the WebIDL bindigs for GPUDevice, GPUObjectDescriptorBase, GPUDeviceDescriptor, GPUObjectBase
Implemented the `requestDevice` function of `GPUAdapter`
Accept transfer argument for StructuredCloneData::write
Allow structured clone reads to return a boolean
Add Transferable trait
Add basic skeletons to MessagePort
Implement transfer and transfer-receiving steps on MessagePort
Use transfer and transfer_receive in StructuredClone callbacks
Implement MessageChannel
Freeze the array object for the MessageEvent ports attribute
Implement transfer argument on window.postMessage
Use ReentrantMutex instead for MessagePortInternal
Accept origin as a parameter in dispatch_jsval
Fix BorrowMut crash with pending_port_message
Detach port on closure and check for detached during transfer
Enable webmessaging tests
fix webidl
fix
Add WebGLSampler support
Reference: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.13
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This patch adds initial support for WebGLSync.
Note:
There is no test for the isSync, deleteSync and waitSync functions in the `conformance2/sync/sync-webgl-specific.html`.
When playing around with Cargo’s new timing visualization:
https://internals.rust-lang.org/t/exploring-crate-graph-build-times-with-cargo-build-ztimings/10975/21
… I was surprised to see the `script` crate’s build script take 76 seconds.
I did not expect WebIDL bindings generation to be *that* computationally
intensive.
It turns out almost all of this time is overhead. The build script uses CMake
to generate bindings for each WebIDL file in parallel, but that causes a lot
of work to be repeated 366 times:
* Starting up a Python VM
* Importing (parts of) the Python standard library
* Importing ~16k lines of our Python code
* Recompiling the latter to bytecode, since we used `python -B` to disable
writing `.pyc` file
* Deserializing with `cPickle` and recreating in memory the results
of parsing all WebIDL files
----
This commit remove the use of CMake and cPickle for the `script` crate.
Instead, all WebIDL bindings generation is done sequentially
in a single Python process. This takes 2 to 3 seconds.
Media fragment parser
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Media fragment parser for audio and video.
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