This PR addresses a crash in text input element due to a hack to prevent
text input being trimmed.
The updated behavior will only add `zero width space` unicode character
to the node if there's no text content instead of adding it constantly.
Also by adding the same `zero width space` unicode character to text
area when there's no text content within will allow text area element to
properly display caret.
<img width="197" alt="截圖 2025-04-11 中午12 51 00"
src="https://github.com/user-attachments/assets/10bc7314-9aa3-49df-baac-ef26d39a96d8"
/>
This PR also addresses issues with multiple glyph runs:
https://github.com/user-attachments/assets/658db56f-b166-47ec-bc77-c6c13114d669
Testing: This PR is tested using:
- `./mach run -d 'data:text/html,<input id="input_element"
value="xxxxxxxxxxxxxxxxxxxx">'`
- `./mach run -d 'data:text/html,<textarea id="input_element"
value="xxxxxxxxxxxxxxxxxxxx">'`
without causing crashes, while the results should be covered by WPT
tests
Fixes: https://github.com/servo/servo/issues/36449
---------
Signed-off-by: DK Liao <dklassic@gmail.com>
This PR introduces an initial, straightforward implementation for
displaying text selection and the caret.
This is achieved by passing the selection range and insertion point
index down to `TextFragment`, along with the starting offset of each
`TextFragment` to determine the proper range for displaying the caret
and text selection. Additionally, the `selected_style` was passed into
`TextFragment` to specify the background color.
During the final build phase, although whitespace is typically ignored
when constructing glyphs, we still need to retrieve it to render both
the caret and text selection at the correct location. This ensures that
whitespace is not overlooked when the `TextFragment` contains an
insertion point or selection range.
There are several improvements yet to be made, including:
- The caret is static and does not flash.
- The caret is not rendered when the input field is empty. (I suppose
there should be an easy fix somewhere but I haven't found it yet)
**Working Examples**
macOS
https://github.com/user-attachments/assets/f3622cbe-9fa6-40c0-b2d8-b3a8f9842c28
Windows
https://github.com/user-attachments/assets/9b008a0d-0011-4c76-a2e2-0e35869a216c
Linux
[Screencast from 03-07-2025 11_05_41
AM.webm](https://github.com/user-attachments/assets/09a311ad-f975-4450-a66c-b20be525a5ed)
---
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix part of #33237 (But the cursor isn't blinking
yet)
- [x] These changes do not require tests because there's no behavior
change
Signed-off-by: DK Liao <dklassic@gmail.com>
This PR makes it so the `resolution` factor in `image-set` also affects
the image size.
For instance, in the example below:
```css
background-image: image-set("./small.png" 1x, "./large.png" 2x);
```
if `large.png` is used, an image which is 32x32 will be rendered as
16x16. This is specified
in <https://drafts.csswg.org/css-images-4/#image-set-notation>.
Testing:
- `css/css-images/image-set/image-set-resolution-002.html`
---------
Signed-off-by: tobinio <Tobias.frischmann1@gmail.com>
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Josh Matthews <josh@joshmatthews.net>
These two traits both exposed different parts of the compositing API,
but now that the compositor doesn't depend directly on `script` any
longer and the `script_traits` crate has been split into the
`constellation_traits` crate, this can be finally be cleaned up without
causing circular dependencies. In addition, some unit tests for the
`IOPCompositor`'s scroll node tree are also moved into
`compositing_traits` as well.
Testing: This just combines two crates, so no new tests are necessary.
Fixes: #35984.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
This change creates a `constellation_traits` crate. Previously messages
to the `Constellation` were in the `compositing_traits` crate, which
came about organically. This change moves these to a new crate which
also contains data types that are used in both compositing/libservo and
script (ie types that cross the process boundary). The idea is similar
to `embedding_traits`, but this is meant for types not exposed to the
API.
This change allows deduplicating `UntrustedNodeAddress`, which
previously had two versions to avoid circular dependencies.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Simply how `ProgressiveWebMetrics` works:
1. Keep only a single struct instead of one in layout and one script
that both implement the `ProgressiveWebMetrics` trait. Since layout
and script are the same thread these can now just be a single
`ProgressiveWebMetrics` struct stored in script.
2. Have the compositor be responsible for informing the Constellation
(which informs the ScripThread) about paint metrics. This makes
communication flow one way and removes one dependency between the
compositor and script (of two).
3. All units tests are moved into the `metrics` crate itself since there
is only one struct there now.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
* Migrate to 2024 edition
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Allow unsafe_op_in_unsafe_fn lint
This lint warns by default in the 2024
edition, but is *way* too noisy for servo.
We might enable it in the future, but not now.
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Compile using the 2024 edition
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
---------
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Use 2024 style edition
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Reformat all code
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
---------
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* layout: Add AxesScrollSensitivity to enable control of scroll in axis
Signed-off-by: Euclid Ye <yezhizhenjiakang@gmail.com>
* layout_2013: Be compatible with AxesScrollSensitivity
Signed-off-by: Euclid Ye <yezhizhenjiakang@gmail.com>
* layout: update struct AxesScrollSensitivity to euclid::Vector2D
Signed-off-by: Euclid Ye <yezhizhenjiakang@gmail.com>
* display_list: implement From<Overflow> for ScrollSensitivity
Signed-off-by: Euclid Ye <yezhizhenjiakang@gmail.com>
* layout: simplify and reuse scroll related logic
Signed-off-by: Euclid Ye <yezhizhenjiakang@gmail.com>
* layout_2013: simplify and reuse scroll related logic
Signed-off-by: Euclid Ye <yezhizhenjiakang@gmail.com>
* layout, layout_2013: revert AxesScrollSensitivity to pair struct
Signed-off-by: Euclid Ye <yezhizhenjiakang@gmail.com>
* layout: Reimport ComputedOverflow as #35103 depends on it
Signed-off-by: Euclid Ye <yezhizhenjiakang@gmail.com>
* layout: Add AxesOverflow to replace PhysicalVec
Signed-off-by: Euclid Ye <yezhizhenjiakang@gmail.com>
* layout: implement scroll of viewport for different axes
Signed-off-by: Euclid Ye <yezhizhenjiakang@gmail.com>
* layout: explicitly handle overflow match
Signed-off-by: Euclid Ye <yezhizhenjiakang@gmail.com>
* Update components/shared/webrender/Cargo.toml
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
Signed-off-by: Euclid Ye <yezhizhenjiakang@gmail.com>
---------
Signed-off-by: Euclid Ye <yezhizhenjiakang@gmail.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
In #35075 I painted them in front of the decorations (backgrounds and
borders) of any block-level box in the same stacking context. I did that
because other browsers paint them in front of the decorations of the
descendants of the table, but my approach also painted them in front of
decorations of following siblings of the table, which was wrong.
This patch makes it so that collapsed table orders are painted in the
same step as decorations. However, tables defer painting their collapsed
borders after the decorations of their descendants.
This matches Blink and WebKit, and brings us closer to Gecko (which is
slightly different in some corner cases).
Signed-off-by: Oriol Brufau <obrufau@igalia.com>
Bumps Stylo to https://github.com/servo/stylo/pull/116
This way the callers don't have to clone it if they don't have ownership
or want to use the value later.
Signed-off-by: Oriol Brufau <obrufau@igalia.com>
If a collapsed border has the `currentcolor` color, we were resolving it
using the color of the table. Now we resolve it using the color of the
box which owns the border that wins and becomes the collapsed border.
Signed-off-by: Oriol Brufau <obrufau@igalia.com>
This used to be a struct that had a list of `CollapsedBorder`s, and the
maximum border width among that list.
However, this cached maximum border width was only used when resolving
the borders of the table. Therefore, for all grid lines except the first
and last ones per axis, this data was useless.
Also, in order to address #35123 I plan to retroactively zero out some
collapsed borders, which could invalidate this cache.
So this patch just removes the field and turns `CollapsedBorderLine`
into an alias of `Vec<CollapsedBorder>`.
Signed-off-by: Oriol Brufau <obrufau@igalia.com>
For a table wrapper in collapsed-borders mode we were just halving the
border widths from the computed style. However, it needs to actually
receive half of the resulting collapsed border, which can be bigger.
Signed-off-by: Oriol Brufau <obrufau@igalia.com>
We were previously splitting collapsed borders into two halves, and then
paint each one as part of the corresponding cell. This looked wrong when
the border style wasn't solid, or when a cell spanned multiple tracks
and the border wasn't the same for all of them.
Now the borders of a table wrapper, table grid or table cell aren't
painted in collapsed borders mode. Instead, the resulting collapsed
borders are painted on their own.
Signed-off-by: Oriol Brufau <obrufau@igalia.com>
`clientWidth` shouldn't include the borders of a box. The problem was
that we pretend that table wrapper boxes have the border specified on
the table element, even though this border actually applies to the
table grid box instead of the table wrapper box.
Therefore, `clientWidth` was wrong when it subtracted the borders.
This patch fixes it.
Signed-off-by: Oriol Brufau <obrufau@igalia.com>
Push the interior mutability into enum variants of `Fragment`, so that
they can be cloned. This saves memory in the `Fragment` tree as the
`Fragment` enum is now a relatively wee 16 bytes and the interior parts
can be a variety of sizes. Before, every `Fragment` was the size of the
biggest kind (`BoxFragment` - 248 bytes).
This a step on the way toward incremental layout.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Oriol Brufau <obrufau@igalia.com>
This is still not the right approach, because we are not painting
collapsed borders as a single thing. Instead, we are splitting them
into two halves and paint each half on a different cell. This only
looks good for solid borders.
Signed-off-by: Oriol Brufau <obrufau@igalia.com>
The new version of rust allows us to elide some lifetimes and clippy is
now complaining about this. This change elides them where possible and
removes the clippy exceptions.
Fixes#34804.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Manage `<iframe>` size updates in `Window`. In addition to removing
duplicated code, this will allow setting `<iframe>` sizes synchronously
on child `Pipeline`s of the same origin in the script process in a
followup change. The goal is remove flakiness from `<iframe>` sizing.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
When building scroll frames, add a special
`StackingContextContent::Fragment` type for a hit test that covers all
scroll frame contents. This makes it so that you don't have to be
hovering over actual content to scroll the scroll frame.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* Clean up tracing instrumentation
Signed-off-by: Delan Azabani <dazabani@igalia.com>
* Set all tracing spans to trace level for now
Signed-off-by: Delan Azabani <dazabani@igalia.com>
---------
Signed-off-by: Delan Azabani <dazabani@igalia.com>
* feat: patch for video layout sizes
added rebase from main 2024/10/05
Co-authored-by: Josh Matthews <josh@joshmatthews.net>
Signed-off-by: eri <epazos@igalia.com>
* feat: take width and height parameters if provided
Signed-off-by: eri <epazos@igalia.com>
* chore: tidy the code and update test expectations
Signed-off-by: eri <epazos@igalia.com>
* feat: handle removing poster
Signed-off-by: eri <epazos@igalia.com>
* chore: update test expectations and remove debug code
Signed-off-by: eri <epazos@igalia.com>
* fix: issues after rebasing to main
Signed-off-by: eri <epazos@igalia.com>
* feat: pass src remove test and tidy
Signed-off-by: eri <epazos@igalia.com>
* chore: clippy fixes
Signed-off-by: eri <epazos@igalia.com>
* chore: update passing test expectations
Signed-off-by: eri <epazos@igalia.com>
* fix object-position-svg test
Signed-off-by: eri <epazos@igalia.com>
* fix unintentional override of video size and resize events
Signed-off-by: eri <epazos@igalia.com>
* change how resize events are sent to better match the spec
Signed-off-by: eri <epazos@igalia.com>
* simplify poster mutation handling
Co-authored-by: Oriol Brufau <obrufau@igalia.com>
Signed-off-by: eri <eri@inventati.org>
* improved handling of intrinsic sizes
- differentiate between natural size and css size
- presentational attributes
- fallback ratio for video element
- handle more cases where the src/poster are added/removed
- aspect ratio hints
Signed-off-by: eri <epazos@igalia.com>
* update test expectations
Signed-off-by: eri <epazos@igalia.com>
* fix cleaning current frame
Signed-off-by: eri <epazos@igalia.com>
* update test expectations
Signed-off-by: eri <epazos@igalia.com>
* Apply suggestions from code review
Co-authored-by: Oriol Brufau <obrufau@igalia.com>
Signed-off-by: eri <eri@inventati.org>
* More code review suggestions
Signed-off-by: eri <epazos@igalia.com>
* Prevent aspect-ratio:auto from pulling the ratio from the default object size
As resolved in https://github.com/w3c/csswg-drafts/issues/7524#issuecomment-1204462924
Signed-off-by: Oriol Brufau <obrufau@igalia.com>
---------
Signed-off-by: eri <epazos@igalia.com>
Signed-off-by: eri <eri@inventati.org>
Signed-off-by: Oriol Brufau <obrufau@igalia.com>
Co-authored-by: Josh Matthews <josh@joshmatthews.net>
Co-authored-by: Oriol Brufau <obrufau@igalia.com>
This also makes a couple small improvements:
- Rename `IntrinsicSizes` to `NaturalSizes` which reflects more
modern spec language.
- Move the conversion of Stylo's `ImageRendering` to WebRender's
version to a `ToWebRender` trait implementation.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Oriol Brufau <obrufau@igalia.com>
This change removes the `effective_writing_mode` concept and tries to
properly implement right-to-left layout support for all non-inline
writing modes. In general, what needs to happen is that rectangles
need to be converted to physical rectangles using the containing block.
A right-to-left rectangle's inline start is on the right physical side
of the containing block. Likewise a positive inline offset in
right-to-left text is a negative physical one.
The implementation here is pretty good for most layout modes, but floats
are still a bit in process. Currently, floats are processed in the
logical layout of the block container, but there still might be issues
with float interaction with mixed RTL and LTR.
While this does move us closer to supporting vertical writing modes,
this is still unsupported.
New failures:
- Vertical writing mode not supported:
- `/css/CSS2/floats/floats-placement-vertical-001b.xht`
- `/css/CSS2/floats/floats-placement-vertical-001c.xht`
- Absolutes inlines should avoid floats (#33323)
- `/css/css-position/position-absolute-dynamic-static-position-floats-004.html`
- No support for grid
- `/css/css-align/self-alignment/self-align-safe-unsafe-grid-003.html`
- `/css/css-position/static-position/inline-level-absolute-in-block-level-context-009.html`
- `/css/css-position/static-position/inline-level-absolute-in-block-level-context-010.html`
- Cannot reproduce these locally on any platform. Very mysterious:
- `/css/css-tables/row-group-margin-border-padding.html`
- `/css/css-tables/row-margin-border-padding.html`
- Exposes bugs we have related to hanging whitespace in preserved
whitespace inlines:
- `/css/css-text/white-space/trailing-space-and-text-alignment-rtl-003.html`
- `/css/css-text/white-space/white-space-pre-wrap-trailing-spaces-023.html`
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Rakhi Sharma <atbrakhi@igalia.com>
This change fixes all rustdoc errors and also adds a tidy check for a
very common rustdoc URL issue. Eventually rustdoc warnings should likely
cause the build to fail, but this catches those issues sooner in order
to not waste so much developer time.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
* Turn on clip-path tests and add results
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
* enhance: Add support for `clip-path: [<basic-shape> || <shape-box>]`
Signed-off-by: Chocolate Pie <106949016+chocolate-pie@users.noreply.github.com>
* Changes from review
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
---------
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Signed-off-by: Chocolate Pie <106949016+chocolate-pie@users.noreply.github.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
We want to selectively enable right-to-left writing modes per layout
context. This change makes that possible by allowing access to
`writing-mode` though an interface that always returns the default
horizontal top-to-bottom (implicitly left-to-right) writing mode.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Rakhi Sharma <atbrakhi@igalia.com>
This converts all geometry in the FragmentTree into physical geometry,
doing conversions ahead of time instead of when traversing the fragment
tree. This is necessary to properly implement BiDi in Servo as we need
to know what side borders are on in mixed RTL and LTR contexts.
In addition, fragments are laid out in a particular context and only
that context knows its writing mode. There were issues where were using
one writing mode to lay out and another to convert to phyisical
coordinates. This isn't an issue now since we only use the default
writing mode, but starts to be an issue with BiDi text.
Closes#25564.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Make using the logical geometry types more ergonomic by having them all
implement `Copy` (at most 4 64-bit numbers), similar to what `euclid`
does. In addition add an implementation of `Neg` for `LogicalVec` and
`LogicalSides` as it will be used in upcoming table implementation code.
This crate only takes care of fonts now as graphics related things are
split into other crates. In addition, this exposes data structures at
the top of the crate, hiding the implementation details and making it
simpler to import them.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* Move WebRender related types to `webrender_traits`
This refactor moves several WebRender related types
from `compositing_traits`, `script_traits` and `net_traits`
crates to the `webrender_traits` crate.
This change also moves the `Image` type and associated
function out of `net_traits` and into the `pixels` crate.
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* Move `script_traits::WebrenderIpcSender` to `webrender_traits::WebRenderScriptApi`
---------
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
For a long time, `gfx_traits` has held a lot of things unrelated to graphics
and also unrelated to the `gfx` crate (which is mostly about fonts).
This is a cleanup which does a few things:
1. Move non `gfx` crate things out of `gfx_traits`. This is important in
order to prevent dependency cycles with a different integration between
layout, script, and fonts.
2. Rename the `msg` crate to `base`. It didn't really contain anything
to do with messages and instead mostly holds ids, which are used
across many different crates in Servo. This new crate will hold the
*rare* data types that are widely used.
Details:
- All BackgroundHangMonitor-related things from base to a new
`background_hang_monitor_api` crate.
- Moved `TraversalDirection` to `script_traits`
- Moved `Epoch`-related things from `gfx_traits` to `base`.
- Moved `PrintTree` to base. This should be widely useful in Servo.
- Moved `WebrenderApi` from `base` to `webrender_traits` and renamed it
to `WebRenderFontApi`.