This avoids the expensive conversion, and cleans up a bunch.
Further cleanup is possible, just not done yet to avoid growing the patch even
more.
Differential Revision: https://phabricator.services.mozilla.com/D30748
This may or may not be part of the plan to get rid of nsCSSValue ;)
Option is not usable via FFI, and they should not be needed (we should be
following the shortest serialization principle instead). These patches also do
that, which matches the other transform properties. I think that slight change
is fine, if we can make it work, and consistent with other properties.
Alternative is adding more TransformOperation variants or such, which I rather
not do.
Differential Revision: https://phabricator.services.mozilla.com/D21862
It does not represent `<length> | <percentage>`, but `<length-percentage>`, so
`LengthOrPercentage` is not the right name.
This patch is totally autogenerated using:
rg 'LengthOrPercentage' servo | cut -d : -f 1 | sort | uniq > files
for file in $(cat files); do sed -i "s#LengthOrPercentage#LengthPercentage#g" $file; done
Differential Revision: https://phabricator.services.mozilla.com/D15812
This is a first step to share LengthOrPercentage representation between Rust and
Gecko.
We need to preserve whether the value came from a calc() expression, for now at
least, since we do different things depending on whether we're calc or not right
now. See https://github.com/w3c/csswg-drafts/issues/3482 and dependent bugs for
example.
That means that the gecko conversion code needs to handle calc() in a bit of an
awkward way until I change it to not be needed (patches for that incoming in the
next few weeks I hope).
I need to add a hack to exclude other things from the PartialEq implementation
because the new conversion code is less lossy than the old one, and we relied on
the lousiness in AnimationValue comparison (in order to start transitions and
such, in [1] for example).
I expect to remove that manual PartialEq implementation as soon as I'm done with
the conversion.
The less lossy conversion does fix a few serialization bugs for animation values
though, like not loosing 0% values in calc() when interpolating lengths and
percentages, see the two modified tests:
* property-types.js
* test_animation_properties.html
Differential Revision: https://phabricator.services.mozilla.com/D15793
Although the methods of Matrix3D in animated_properties.mako.rs could be
simplified by mako, it's a little bit hard to read because they are far
from the usage and definition. Therefore, we move them to the definition of
computed::Matrix3D and expand the mako.
Differential Revision: https://phabricator.services.mozilla.com/D11961
Basically, we rewrite the type of generics::transform::Translate and its
ToCss to match the spec. Besides, we always serialize Translate by servo,
so we could drop a lot of duplicated code.
Differential Revision: https://phabricator.services.mozilla.com/D11206
The current spec says: "If only the X value is given, the Y value
defaults to the same value.", so we should update the behavior.
Besides, we also update the serialization, so we serialization both
specified and computed value by servo. We enable the preference
for all the css-transforms, so some of them are passed now.
Differential Revision: https://phabricator.services.mozilla.com/D10638
TimingFunction is defined in a separate spec (i.e. css-easing), instead
of transform, so we move it into a different file.
Depends on D9310
Differential Revision: https://phabricator.services.mozilla.com/D9311
Looks like this produces sensible results for interpolation with 0, though I'm
not really convinced about the results from, let's say, 1px to 2000px in the
attached test-case, I would've expected a linear interpolation from that to go
through normal length interpolation.
css-transforms-1 says:
> Two transform functions with the same name and the same number of arguments
> are interpolated numerically without a former conversion. The calculated
> value will be of the same transform function type with the same number of
> arguments.
>
> Special rules apply to <matrix()>.
Which is what we do... I was going to file a spec issue but turns out that it's
already addressed in css-transforms-2:
https://drafts.csswg.org/css-transforms-2/#interpolation-of-transform-functions
Which says:
> The transform functions <matrix()>, matrix3d() and perspective() get
> converted into 4x4 matrices first and interpolated as defined in section
> Interpolation of Matrices afterwards.
Differential Revision: https://phabricator.services.mozilla.com/D4942
Per bug 1322189 we really should. I've copied the setup we have already for
translate / scale, but we should really clean this up a bit more I'd think.
In any case, probably skew should be matched as well...
Bug: 1464615
Reviewed-by: hiro
MozReview-Commit-ID: Jky5k8HVfuH
It's not sound to insert random matrices in random positions in the transform
operation list.
I cannot make any sense of what the old code was trying to do.
Bug: 1458715
Reviewed-by: hiro
MozReview-Commit-ID: 5BtCiueEPlR
DOMMatrix needs to convert a specified transform list into a matrix, so
we could rewrite to_transform_3d_matrix by generics for both specified
and computed transform lists.
Besides, we have to update the test case because we use Transform3D<f64> to
compute the matrix, instead of Transform3D<f32>, so the result will be
the same as that in Gecko. Using 0.3 may cause floating point issue
because (0.3f32 as f64) is not equal to 0.3 (i.e. floating point precision
issue), so using 0.25 instead.
Sometimes, we want to use extremely small pixel value in transform, e.g.
translate(calc(0.001px)), which should be rendered correctly together
with scale(100000). This patch only fixes this case for Servo because
Stylo still uses Au on the Gecko side, even if we pass pixel value into
FFI directly in the previous patch.
We replace Au with CSSPixelLength for the length part of
computed::CalcLengthOrPercentage. Therefore, it would be easier to use
CSSPixelLength for all other LengthOrPercentage{*} types.
First, we define computed::CSSPixelLength which contains a CSSFloat, a
pixel value, and then we replace computed::Length with CSSPixelLength.
Therefore, the |ComputedValue| of NoCalcLength, AbsoluteLength,
FontRelativeLength, ViewportPercentageLength, CharacterWidth, and
PhysicalLength is CSSPixelLength.
Besides, we drop NonNegativeAu, and replace computed::NonNegativeLength
with NonNegative<computed::Length>. (i.e. NonNegative<CSSPixelLength>)