Support enum value as a union default value
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Didn't implement the actual latency thing because the relevant things are already marked as TODO.
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Continue message port
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Fixes#7457.
Fixes#12715.
Fixes#12717.
Fixes#16095.
Fixes#18969.
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Accept transfer argument for StructuredCloneData::write
Allow structured clone reads to return a boolean
Add Transferable trait
Add basic skeletons to MessagePort
Implement transfer and transfer-receiving steps on MessagePort
Use transfer and transfer_receive in StructuredClone callbacks
Implement MessageChannel
Freeze the array object for the MessageEvent ports attribute
Implement transfer argument on window.postMessage
Use ReentrantMutex instead for MessagePortInternal
Accept origin as a parameter in dispatch_jsval
Fix BorrowMut crash with pending_port_message
Detach port on closure and check for detached during transfer
Enable webmessaging tests
fix webidl
fix
Mark @@iterator as nonenumerable
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Support USVString as default value of a union argument
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I don't expect this fixes any test though...
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This needs a lot more hooks before it'll actually be a good
implementation, but for a start it can help get some feedback on if this
is the right way to go about it.
Part of servo/servo#4577
Return false when GetPropertyKeys fails
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As stated in https://github.com/servo/servo/pull/24377#discussion_r333844560.
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Support WebIDL `record<>`
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Rebased @taki-zaro's work (#20318).
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Add WebGLSampler support
Reference: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.13
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cc @jdm @zakorgy
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Migrate to new constructor operation syntax
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Marking everything as `[Throws]` for simplicity sake (and this matches the previous codegen behavior), but we'll want to unmark some of them as not everything throws.
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This patch adds initial support for WebGLSync.
Note:
There is no test for the isSync, deleteSync and waitSync functions in the `conformance2/sync/sync-webgl-specific.html`.
When playing around with Cargo’s new timing visualization:
https://internals.rust-lang.org/t/exploring-crate-graph-build-times-with-cargo-build-ztimings/10975/21
… I was surprised to see the `script` crate’s build script take 76 seconds.
I did not expect WebIDL bindings generation to be *that* computationally
intensive.
It turns out almost all of this time is overhead. The build script uses CMake
to generate bindings for each WebIDL file in parallel, but that causes a lot
of work to be repeated 366 times:
* Starting up a Python VM
* Importing (parts of) the Python standard library
* Importing ~16k lines of our Python code
* Recompiling the latter to bytecode, since we used `python -B` to disable
writing `.pyc` file
* Deserializing with `cPickle` and recreating in memory the results
of parsing all WebIDL files
----
This commit remove the use of CMake and cPickle for the `script` crate.
Instead, all WebIDL bindings generation is done sequentially
in a single Python process. This takes 2 to 3 seconds.
Update WebIDL parser
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This includes IDL mixin support.
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Codegen: throw type error when encountering an unknown argument
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FIX#24130
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Support default toJSON in WebIDL
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Ported related lines from gecko.
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Support running WebGL in its own thread or on the main thread.
This is the final missing piece to support WebGL in ANGLE on Windows. ANGLE doesn't support multiple GL contexts on separate threads using the same underlying Direct3d device, so we need to process all GL operations for WebGL on the same thread as the compositor. These changes try to retain enough flexibility to support both approaches so we can get WebGL working on Windows ASAP.
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- [x] These changes fix#23697
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