Replaced failible boolean with an enum
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Replaced the boolean `fallible` argument of some WebGL object methods with the new `enum Operation { Fallible, Infallible }` that was added to the `webglrenderingcontext`. This improves the readability of that methods.
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- [X] These changes fix#26047 (GitHub issue number if applicable)
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Remove WebVR
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Removes support for WebVR. WebXR is our future!
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Add support for DrawRangeElements in WebGL2
Adds initial support for the WebGL2 `DrawRangeElements` call.
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I have started working on this function, but not sure how could I check for the Uniform Block Backing (https://www.khronos.org/registry/webgl/specs/latest/2.0/#ACTIVE_UNIFORM_BLOCK_BACKING).
I am looking for some advice.
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cc @mmatyas @zakorgy @jdm
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Avoid a panic when closing webgl pages using VAOs
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix#25891
- [x] These changes do not require tests because GC behaviour at shutdown is nondeterministic and difficult to test
The implementation was already in place for OpenGL ES.
My approach with this patch is to add support for WebGL2 by
sharing the implementation between the WebGL2 and GLES.
Store Option<ImageInfo> instead of making fields of ImageInfo optional
Fixes#24582
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Add WebGLSampler support
Reference: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.13
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cc @jdm @zakorgy
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