Remove segfaults in WebGPU threads
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I have also increased the number of staging buffers for presentation.
Segfault occurred at 2 places-
1. RenderPipeline descriptor.
2. BufferMapAsync callback.
r?@kvark
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Changed the Requests/Response from tuples to named struct variants and also sorted in alphabetical order.
Replaced the ID generator functions from `globalscope` with a single function,
which returns a `RefMut` and can call the appropriate method to generate resource IDs.
Implemented the `mapReadAsync` and fixed the `unmap` functions of `GPUBuffer`.
Added `mapped` internal slot for tracking the ArrayBuffer/Promise.
Added more states to the `GPUBufferState` enum.
Added WebIDL bindings for `GPUCommandEncoder`, `GPUCommandBuffer`, `GPUComputePassEncoder`, `GPUProgrammablePassEncoder`.
Implemented the `beginComputePass`, `copyBufferToBuffer` and `finish` functions of `GPUCommandEncoder`.
Implemented the `createCommandEncoder` function of `GPUDevice`.
Added WebIDL bindings for `GPUBindGroupLayout`, `GPUBindGroupLayoutDescriptor`, `GPUBindingType`, `GPUShaderStage`
and `GPUBindGroupLayoutBinding` (Note: The servo's codegen doesn't like the name, because its already occupied).
Implemented the `createBindGroupLayout` function of `GPUDevice`.
Added WebIDL bindings for GPUBuffer, GPUBufferDescriptor, GPUBufferUsage
Implemented the `createBuffer` and `createBufferMapped` functions of GPUDevice
Added the WebIDL bindigs for GPUDevice, GPUObjectDescriptorBase, GPUDeviceDescriptor, GPUObjectBase
Implemented the `requestDevice` function of `GPUAdapter`