Fix WebGL premultiplied alpha. Fix texImage2D calls with RGB images.
Fix WebGL premultiplied alpha testcases.
Fix broken textures in some WebGL demos (e.g. Three.js). This was caused by WebGL::texImage2D calls with RGB formats. Alpha must be removed from the rgba8 pixel vector before submitting the data to the GPU.
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We were setting it to whatever value from {1,2,4,8} the user requested
and otherwise ignoring it. There were two problems there:
1) Validation ignored it, so GL could read outside of the user's array
in TexImage() or TexSubImage() if the aligment was greater than
cpp.
2) TexImage()/TexSubImage() from image/canvas sources wasn't packing
its data according to the unpack alignment.
To fix this, start tracking the user-requested alignment in the DOM
side of the context. Set the GL's alignment to 1 for image/canvas
sources or the user's value for array sources, and pass the user's
alignment in to validation so that it can figure out the correct size
of image that the GL will ready.
The code was returning RGBA8 data from the non-raw sources (HTML
canvas elements, JS ImageData, etc.), but we then validated and passed
that rgba8 data as if it was whatever format/datatype was specified in
TexImage2D/TexSubImage2D, so the pixels would come out as garbage.
It would seem like we could just rewrite the passed in format/datatype
for the TexImage call to be RGBA/UNSIGNED_BYTE, but that would leave
incorrect levels of precision if the internalformat didn't match the
format/datatype (and older desktop implementations often ignore the
internalformat in choosing their internal format, anyway).
This fixes a couple of tests doing RGBA/ubyte image uploads with
flipping. Other tests with flipping get their expectations changed,
because some other feature is missing (premultiplication or
ImageData/canvas format conversion)
Also remove the obsolete `--cpu` and `--gpu` renderer flags,
which also are no longer used.
Update tests and wptrunner to not pass these flags.
wptrunner changes have been upstreamed in:
- w3c/wptrunner#224
- w3c/wptrunner#226
At least, it looks to me like that's what these were from -- they're
in about the right places to be from us previously missing
checkFramebufferStatus().
I was writing this to fix the error in gl-enum-tests.html test (it now
gets farther along before it fails due to us missing
getTexParameter()), but it turned out that a lot of the conformance
tests were failing due to it.
webgl: out-of-bounds readPixels() fixes
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Fix crashes in two WebGL readPixels() tests by adding framebuffer size validation.
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These tests all used to fail overall, and have notes about which
subtests were failing so that an overall failure could still show up
as no regressions. Since then, all of the subtests have been fixed,
and their overall statuses updated, but we can also garbage collect
the subtests at this point.
This was produced by doing ./mach update --ignore-existing from a
webgl conformance run, and pulling out everything that completely
removed a file that didn't have expected overall failure.
This is part of general GL behavior: when an object is deleted, look
through the currently bound objects and detach the deleted object from
them. Detaching an object from an FBO causes it to need to be
re-checked for its status.
This is not a complete implementation yet: It doesn't clear the
contents of the renderbuffer on creation. However, Gecko's plan to
only clear renderbuffers when the first FBO using them is the
simplest.